Game
Ever Forward

5 years ago

Our latest #devblog is up, we talk about the characters of Maya in her worlds of #isolation and #frustration @gamejolt

Wishlist now http://bit.ly/everforwardgame and get ready for the demo ; help MaYa unlock her mysterious past

#indiegame #indiedev #gamedev


Without spoiling too much, what we found to be much more effective than previous iterations was to build a narrative involving two characters blocked off from the rest of the world (isolation), the main character recovering her memory as she solves puzzles (feedback loop),

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and the beats of the story being events as they occur in the life of a child who is powerless to stop the greater forces at large (frustration).

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Coming up with something we were satisfied with was a significant breakthrough, but it came coupled with the issues that, unwittingly, would need to be solved over the course of the next two years.

These setbacks were mostly caused by the massive shift in #art direction meant to fit the new story; it was painful, but a huge portion of the art we created had to be scrapped.

http://bit.ly/everforwardgame



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We have added few tweaks before the demo release. http://bit.ly/everforwardgame you can wishlist now on #steam

Made a singleplayer career mode so you can freely swap players in-game, how's it?

Have you finished the Ever Forward's challenge puzzle?Many player in our Discord channel said its fun& a brain buster ! You never should miss our update! It's all free!

Although development on Everforward began officially about 4 years ago, it wouldn’t be unfair to say that the game we’re about to release started development 2Y ago.This is our main character from the beginning. #chooseyourmaya #mom #love #daughter

>http://bit.ly/everforwardgame.

#staytuned for the full release coming out this #summer.

#devblog

Ever Forward Update 2!

Cross the line between reality and imagination in Ever Forward,Ever Forward will be released on August 13th.

The game known as Protoform perhaps could've been ready back then, but we all eventually came to an agreement that releasing a puzzle game without a sufficient level of depth to it would be selling ourselves short. As ideas developed so was our character