Next up
Hi!
I'm adding some random decoration to the game. Maybe a beta will be published this month. I would like to know what you expect from this game, leave me a comment on this post <3
We officially have procedurally generated maps. These are some random map samples
Now i'm going to add some POIs and cool stuff
There is a shadow in the wall (just in the mirror) and I don't know what is it >:c ...anyways. I'll work on the player animations tomorrow
Added the main menu of the game. Now you can see the controls, switch to full screen mode, and turn on/off pixel filter. There is a corridor whit the credits too c:
Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.
This will be the main character, Marco. What do you think? :D
Es un manco, entiendes? jaja
Alguna idea de qué otras opciones podría añadir al menú? Se aceptan sugerencias. Por ahora tengo esas dos y el control del volumen
Hyperslice releases on January 16 (yes in just 2 days!) on Steam and Itch 🎉 ⚡ Hyperslice is a fast paced arena roguelite where your only weapon is your dash!
Wishlists appreciated 🥰 (Demo available on Steam and here) https://s.team/a/2977820
This was the game in its early days. Admire it!











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