Hey guys, actually I have most part of the mechanics ready, but because my team members are busy with university stuff, ‘m here to ask yours about level ideas for the first 5 levels, and the best ideas will receive credits at the game and a custom character.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Just a Pico sprite
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Finished work on the emotions of a new character for the tank universe
Showing off player 2 😎
What do you think?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
2d lighting experiment










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