Game
Overlawn
11 months ago

[Overlawn] Progress Report ~ 2024 Winter


Hope all of you are well. It has been six months in one blink of eyes??


Believing everyone is expecting the progress of our playable content, let's go straight to the topic now.

The main part of Unsodded City has now been nearly 60% completed! We are quite glad to say that to be honest. After all, every team member can only contribute to the project with limited energy in their spare time.

We decided to showcase some completed content here, but since we do not want to make too many spoilers to affect the actual playing experience, we've skipped many parts(such as puzzle solutions, plots, etc). Check this video for details.

Perhaps you have already noticed, we hope the "enemy checking" and "item infos" in the game are as close to the style of the almanac in Plants vs. Zombies as possible. Although there is a words limitation, we are still working hard!

Imp can enter the "nimble-quick mode" by pressing the [X] in the overworld, but this can be effective only when HP are not lower than a certain level. At the subsequent plot a special armor will be provided to compensate for this shortcoming.

Besides, there are still some content that are still in the conceptual stage and has not been showcased in the preview video yet. For example, we plan to add some features to the game like file exporting & importing, pausing and so on.


About our OST, we've finished almost 75% Unsodded City tracks(unpublished included), as follows are two of them posted today:


However, though it's already 60%, pessimistically speaking, please do not expect too much. It is very likely that it will stop here for a long time in the future. All members of our team are still students, and we will have a one-year dormancy in the second half of this year.

At that time, everyone, see you again.

Sincerely,

Team Lawn



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