Game
NegaDust: "Tear"ing Lives

5 years ago

Overworld (OLD)

Made by me, green thingys are background are walls if you wonder.

Alexim fixed overworld sprite, Fruits-N-Loops will turn that into NegaDust related soon.




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attacks are FINALLY done, ok so

Menu = %100

Credits = %100

Story = %100

Phase 0.5 = %97 (I need to add a skipping feature)

Phase 1 = %90 (Attacks are done, just minor stuff left)

GameOver = %100

We are that close to releasing it,,,

my project file broke for some reason so i won't be able to update the battles for a while so i'll do phase 2.5 in the meantime, i'll show you guys the result once it's done (you can have this in the meantime)

HAPPY 10TH ANNIVERSARY UNDERTALE!

Speaking of... NEW DEMO SHOWCASE!!!

https://youtu.be/iF1dTZBVpH0

What do you think Muffet wants to bake?

hi, we might move to C++ with SDL2

because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.

heres some of my progress using SDL2

Howdy

Finally finished this costume before Halloween

Oh yeah and can't forget that the dog's soul is mine

im uncancelling this and showing off new sans sprite (also im the new owner hi) -coaxae

made things look better with gameover screen and phase selection