PARTNERS - Partners will be helpful stage gimmicks instead of partners you just bring along. They could stun enemies, collect fruit, or eat dots. The partners will be SUPER helpful on the word map, using their in-game powers to clear off stuff in the map.
WORLDS - The game will release with 6 worlds, 1 or two new ones coming every update. The levels start off boring and classic, but will eventually have more gimmicks starting at world 3 (Jr. Maze)

GHOSTS- You know how it works, they're Pac-Man ghosts... but not really. Each ghost will have 4 stats, AI, speed, type, and special. Ghost AI could wander, wander then chase, chase, or wander on path. They could be slow, average, fast, or VERY fast. Type is what type of ghost they are. Can they hurt you? Special is what makes ghosts REALLY different. They could not get eaten, drill into the ground, or wind-up before rushing toward Pac-Man!
For example, Blinky will be a fast, lethal chaser without a special. Harry will be an average, lethal wanderer who throws globs of paint.
SEQUEL- Just wanted you all to know something. The sequel was made because I want to make a finished game really bad and theres a completely new story in the sequel and i didn't cover every game so yeah. The sequel is more like the whole game being split in half.
In the first part, I KNOW I will have any representation of most pitched games, pac-land, world games, ghostly adventure games, and everything related to 256.
I MAY make a 3rd one but that would just be a retelling of all the other Pac-Man games but they fit Mix a bit better.
If I make any more after that I must really like Pac-Mix oh no it can't end this is my life project this will stop when I die.
anyways heres a bit of one of the glitchy designs.

0 comments