Game
Pain That Binds Us
8 years ago

Pain That Binds Us - A story driven game


Reposting from ldjam.

This has been a pretty interesting Ludum Dare so far! All of our team members had never done a story based game and we decided to go out of our comfort zone to take the challenge. The theme made it even harder to make something that it’s not obvious or cheesy and we were REALLY worried that the players wouldn’t get the story and the true meaning behind the gameplay. It’s not easy to tell a story in such a short time without sacrificing other aspects of the development, but we pushed ourselves to make all game elements as balanced and even as possible.

5d0aecd40860e.png

Fortunatelly, from the comments we got so far, people seem to be understanding the game really well - not only that surprised us but we are really happy about it! It means that we managed to tell the story in a cohesive and concise way, somehow.

We started discussing why it was actually working and figured out that storytelling isn’t just about the script, but about how all the elements communicate and complete each other. For example, if we hadn’t spent as much time as we did polishing and adding details to the graphics, the message wouldn’t get through the same way. Same thing for the audio - if we had the same track all along the game, the impact wouldn’t be the same.

5d0aecd6bce93.png

What we’ve learned from that, is that for telling a story in a game, you have to make sure everything else follows the story flow, even if that means a new set of sprites or a new song or even a different gameplay mechanic.

The story has to be thought as a “living creature”, and so must be all the other elements that are part of it.

5d0aecd9ee17a.jpg

So yeah, make sure to play Pain That Binds Us and let us know your thoughts on it and what’s your approach when developing story driven games!

Play it here: http://gamejolt.com/games/pain-that-binds-us/274973

Cheers!



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

a drawing I did because I was bored😪. But I love how it turned out.😊

Coming Soon...

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg