Game
Pain That Binds Us
9 years ago

Pain That Binds Us - A story driven game


Reposting from ldjam.

This has been a pretty interesting Ludum Dare so far! All of our team members had never done a story based game and we decided to go out of our comfort zone to take the challenge. The theme made it even harder to make something that it’s not obvious or cheesy and we were REALLY worried that the players wouldn’t get the story and the true meaning behind the gameplay. It’s not easy to tell a story in such a short time without sacrificing other aspects of the development, but we pushed ourselves to make all game elements as balanced and even as possible.

5d0aecd40860e.png

Fortunatelly, from the comments we got so far, people seem to be understanding the game really well - not only that surprised us but we are really happy about it! It means that we managed to tell the story in a cohesive and concise way, somehow.

We started discussing why it was actually working and figured out that storytelling isn’t just about the script, but about how all the elements communicate and complete each other. For example, if we hadn’t spent as much time as we did polishing and adding details to the graphics, the message wouldn’t get through the same way. Same thing for the audio - if we had the same track all along the game, the impact wouldn’t be the same.

5d0aecd6bce93.png

What we’ve learned from that, is that for telling a story in a game, you have to make sure everything else follows the story flow, even if that means a new set of sprites or a new song or even a different gameplay mechanic.

The story has to be thought as a “living creature”, and so must be all the other elements that are part of it.

5d0aecd9ee17a.jpg

So yeah, make sure to play Pain That Binds Us and let us know your thoughts on it and what’s your approach when developing story driven games!

Play it here: http://gamejolt.com/games/pain-that-binds-us/274973

Cheers!



0 comments

Loading...

Next up

Chiaki Nanami!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

I-Buki

Mio-Da!

Ibuki Mioda!

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...

not the greatest house, but it's a house! :D