Hello everyone!
This patch, we focused on revamping the Boardgame mode, allowing you to keep your loot and personalize your characters. Yes! In addition to the dice you unlocked, you can now also keep all your equipment as you progress in the game. Each character class now benefits from a permanent inventory!
To match these big structural changes, the game balance has been tweaked with a reduced drop rate and a slightly raised difficulty.
Our latest storytelling feature has also been improved with 2 new types of NPC. All NPCs now have more options and the possibility to change their look independently.
Check it out:
Boardgame overhaul:
Each class now keeps its own permanent inventory (pieces of equipment, potions and scrolls) as you progress in the game.
You can now rename each class and gender independently from the account name.
Game Balance:
Item drop rate has been halved by 2.
The built in statistic boost for high rank monsters has been slightly raised.
Void mode difficulty has been raised.
All tier pieces of equipment must now be unlocked independently.
The Loot table only contains Common items at the beginning of the game. Reaching Boardgame mode’s second zone (Tropical zone, Dungeon 31+) unlocks the Uncommon loot table.
Reaching Boardgame mode’s third zone (Desert tone, Dungeon 62+) unlocks the Rare loot table.
In Void difficulty, you start anew with an empty Character inventory.
In Void difficulty, pieces of equipment that you unlocked in Classic difficulty must be unlocked again.
When you unlock a piece of equipment, this specific item will be available in all Shops from Boardgame, Rogue and Campaign modes.
New Items found via Map Editor, User Campaigns or Online mode will not be considered as unlocked.
Cursed items cannot drop your stats under zero.New items
NPC Type 4: The Idol. Provides items in exchange of Piety points.
NPC Type 5: The Werewolf. Can turn aggressive and transform into an active monster.
In Boardgame and Puzzle modes, the level and the type of the monster automatically adapts to your current zone.
In Campaign mode, the monster can be chosen between levels 1 to 100, and picked amongst the monsters of any zone.
If the level of an aggressive NPC Type 5 is equal or higher than the dungeon’s Boss, it will become a Boss.
New trap: the Fire trap. This trap is invisible and creates a permanent Firewall when walked over.
New features:
The 5 NPC types can now assume all looks (classes, monsters and NPCs).
The 5 NPC types now have 2 lines of dialog and can give items.
The 5 NPC types can now directly give a negative effect (Curse, Disease, Poison, etc).
New dialog NPC: The Captain.
2nd Campaign: Captain Faranor now shows a correct NPC look during dialogs.
2nd Campaign, 1st dungeon: Introduced a Captain NPC on the map.
New Monster Type: Berserk. It’s a NPC type 5 that has turned into a monster. The Berserk is quite powerful, with basic statistics equivalent to a Dragon.UI Improvements:
Player’s Dice are now displayed in the bottom left corner of the screen, as a reminder of the set currently in use. You can interact with them: hover the mouse on them, they roll. Click on them to pick a new set.
If you don’t want to see them anymore, choose “Hide Dice Roll” in the settings.
Dice cast a shadow when rolling or staying in the board corner.
Main page: Your current selected character now displays a name. This name can be edited: click on it, type, and validate with “Return”.
Map Editor: Added the 2 new NPCs and new item Fire trap in the “Draw item” menu.
Map Editor: To change the NPC look, place the NPC sprite on the board. Once the input panel opens, click on the NPC portrait to select a new look. This change will automatically modify the NPC sprite on the board.[/list]
Fixed bug:
Boardgame mode: The 1st dungeon now loads correctly when you click on it, instead of loading the latest saved game.
Due to all these core changes, we had to reset all items that you previously unlocked.
We hope you share our excitement, as this clean slate means that all changes we wished for the single player modes are now implemented!
We’re keeping a steady work for our next big patch, which should introduce the first Multiplayer mode: COOP.
Thanks for your support and stay tuned!
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