Next up
I am giving each level in Paradox Vector a little more of a distinct look and feel.
New #ParadoxVector environment art for #screenshotsaturday. Weclome to the Jungle and the Factory. Also, improved explosions!
I've been working on updating more levels recently. Progress is slow, but should be more steady from now on ... here is the current one I am working on. You can see that I took the old, tile based level, and I am just drawing over it.
I have been revising the story for Paradox Vector, drawing on the work of H.P. Lovecraft to give it more depth, and to guide the next steps in terms of creature and environment design...
In addition to developing games, I also paint... "Machine" - 8 x 8 inches - Acrylic on Masonite - 2021
Islands of the Caliph is my new retro RPG in active development. I plan to release it this summer (2023). I have just been working on adding a scrolling quest journal #screenshotsaturday
For #screenshotsaturday, I wanted to share some great news about Paradox Vector. It has made it to the Top 100 on IndieDB! Please vote and share to help it win! https://www.indiedb.com/games/paradox-vector
Here you see two new features. At the beginning you see the red damage circle when the player gets hit. Then, watch the behavior of the guard as it peeks out and takes a shot at our protagonist before retreating behind the wall...
#gamejoltart This is part of another oil painting called Wormhole. https://store.steampowered.com/developer/SchmidtWorkshops http://www.schmidt-gallery.com/ https://gamejolt.com/@SchmidtWorkshops https://schmidt-workshops.weebly.com/
#screenshotsaturday I bring some images of the alien city in #StarExplorers. The testing branch has a big update, and the game is currently on sale too!
#gamedev #boomershooter #RD2020 #procjam
https://store.steampowered.com/news/app/502720/view/521682740735…












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