Hello everyone! G the Dev here!
And no, you’re eyes are NOT playing tricks on you.
The release date for the long-awaited sequel to the Luigikid Timeline Series is coming up REAL soon. (Possibly October.)
I’ve been polishing and fixing the game for months and months now, and I think it’s finally ready for a little discussion.
Discussing Part 2 (ALPHA)
Now, since the game is running on a newer version of my game engine, there will be some major changes to the appeal of the graphics in the game. The 3D Models I’ve imported will act as a guide, and as an updater for what’s new in development status.
Of course… when the game is released, it will NOT have the updating software.
The software is currently being used as a TEST DUMMY. Your know… like that .gif I showed you guys yesterday.
Also, the software I’m using currently has even newer features.
Some that not even my old software could pull off and succeed in.
(Camera, Hit-Stun & Possible Quick-Time Events are now possible.)
I’ll be using these as a reference for my Horror Romance Game, too.
(It’ll be an actual EXE game this time, not another Sonic.exe Parody.)
Alright, that’ll be all for announcements.
When I complete the “first ALPHA ending”, then we’ll elaborate a bit more.
I’ll see you all next time for another update on this game’s progress.
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