Game
Epiphany

9 years ago

Patch 0.0.2


Many thanks to all who’s been helping us on Greenlight so far, we have two great news for you. First, we are launching a new update for the alpha version and second, we will detail how the game will be in the final version, which features and mechanics it will have.

#Patch 0.0.2 – Find the changes below:

  • We unlocked the three main skills at the beginning of the game to balance the difficulty. Test and see if it’s easier to play;

  • The price of the item “Chicken thigh” was reduced from 3400 to 3200 shards;

  • The price of the item “Shoes” was reduced from 800 to 600 shards;

  • The price of the item “Pillow” was reduced from 800 to 600 shards;

  • The price of the item “Grape” was reduced from 1800 to 1600 shards;

  • Fix on item “Firearm”, now it doesn’t give you a negative attack speed;

  • Enemies won’t attack you instants after dying;

  • We limited the amount of memory fragments to 10, they do not vary anymore;

  • Increased Spark’s move speed;

#Final version expectations:
In the alpha version we build some of the game concept with samples of character movement, combat mechanics, some enemies and how items and abilities work. But a lot of things will improve. We are collecting a lot of feedback from players around the world so we can build a solid experience. With this goal in mind, the features already confirmed in the final version are:

  • The game will have a total of 10 levels, each of them with its own theme, arts and enemies;

  • The phrases that appear when you die will have a context and connectivity. They will be part of an important mechanic in the story of the game;

  • You will be able to unlock new skills throughout the game and choose three of them to play the way you think it’s best;

  • The levels won’t be fully randomly generated;

  • There will be Boss Fights and Minibosses;

  • We will increase the number of items and some of them will be unique and characteristic of each level;

  • Release date: Winter 2017;

Wait for the next updates and thanks again!

5d0b17db1a153.png


0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Just a Pico sprite

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Levels' maps.

Szayel Aporro Granz - Bleach

Regional Bulbasaur. #Pokemon