Many thanks to all who’s been helping us on Greenlight so far, we have two great news for you. First, we are launching a new update for the alpha version and second, we will detail how the game will be in the final version, which features and mechanics it will have.
#Patch 0.0.2 – Find the changes below:
We unlocked the three main skills at the beginning of the game to balance the difficulty. Test and see if it’s easier to play;
The price of the item “Chicken thigh” was reduced from 3400 to 3200 shards;
The price of the item “Shoes” was reduced from 800 to 600 shards;
The price of the item “Pillow” was reduced from 800 to 600 shards;
The price of the item “Grape” was reduced from 1800 to 1600 shards;
Fix on item “Firearm”, now it doesn’t give you a negative attack speed;
Enemies won’t attack you instants after dying;
We limited the amount of memory fragments to 10, they do not vary anymore;
Increased Spark’s move speed;
#Final version expectations:
In the alpha version we build some of the game concept with samples of character movement, combat mechanics, some enemies and how items and abilities work. But a lot of things will improve. We are collecting a lot of feedback from players around the world so we can build a solid experience. With this goal in mind, the features already confirmed in the final version are:
The game will have a total of 10 levels, each of them with its own theme, arts and enemies;
The phrases that appear when you die will have a context and connectivity. They will be part of an important mechanic in the story of the game;
You will be able to unlock new skills throughout the game and choose three of them to play the way you think it’s best;
The levels won’t be fully randomly generated;
There will be Boss Fights and Minibosses;
We will increase the number of items and some of them will be unique and characteristic of each level;
Release date: Winter 2017;
Wait for the next updates and thanks again!
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