Game
Epiphany

9 years ago

Patch 0.0.2


Many thanks to all who’s been helping us on Greenlight so far, we have two great news for you. First, we are launching a new update for the alpha version and second, we will detail how the game will be in the final version, which features and mechanics it will have.

#Patch 0.0.2 – Find the changes below:

  • We unlocked the three main skills at the beginning of the game to balance the difficulty. Test and see if it’s easier to play;

  • The price of the item “Chicken thigh” was reduced from 3400 to 3200 shards;

  • The price of the item “Shoes” was reduced from 800 to 600 shards;

  • The price of the item “Pillow” was reduced from 800 to 600 shards;

  • The price of the item “Grape” was reduced from 1800 to 1600 shards;

  • Fix on item “Firearm”, now it doesn’t give you a negative attack speed;

  • Enemies won’t attack you instants after dying;

  • We limited the amount of memory fragments to 10, they do not vary anymore;

  • Increased Spark’s move speed;

#Final version expectations:
In the alpha version we build some of the game concept with samples of character movement, combat mechanics, some enemies and how items and abilities work. But a lot of things will improve. We are collecting a lot of feedback from players around the world so we can build a solid experience. With this goal in mind, the features already confirmed in the final version are:

  • The game will have a total of 10 levels, each of them with its own theme, arts and enemies;

  • The phrases that appear when you die will have a context and connectivity. They will be part of an important mechanic in the story of the game;

  • You will be able to unlock new skills throughout the game and choose three of them to play the way you think it’s best;

  • The levels won’t be fully randomly generated;

  • There will be Boss Fights and Minibosses;

  • We will increase the number of items and some of them will be unique and characteristic of each level;

  • Release date: Winter 2017;

Wait for the next updates and thanks again!

5d0b17db1a153.png


0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Chiaki Nanami!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Terraria

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

:] me sigue sin gustar

:] I still don't like it

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669