Game
Epiphany

8 years ago

Patch 0.0.2


Many thanks to all who’s been helping us on Greenlight so far, we have two great news for you. First, we are launching a new update for the alpha version and second, we will detail how the game will be in the final version, which features and mechanics it will have.

#Patch 0.0.2 – Find the changes below:

  • We unlocked the three main skills at the beginning of the game to balance the difficulty. Test and see if it’s easier to play;

  • The price of the item “Chicken thigh” was reduced from 3400 to 3200 shards;

  • The price of the item “Shoes” was reduced from 800 to 600 shards;

  • The price of the item “Pillow” was reduced from 800 to 600 shards;

  • The price of the item “Grape” was reduced from 1800 to 1600 shards;

  • Fix on item “Firearm”, now it doesn’t give you a negative attack speed;

  • Enemies won’t attack you instants after dying;

  • We limited the amount of memory fragments to 10, they do not vary anymore;

  • Increased Spark’s move speed;

#Final version expectations:
In the alpha version we build some of the game concept with samples of character movement, combat mechanics, some enemies and how items and abilities work. But a lot of things will improve. We are collecting a lot of feedback from players around the world so we can build a solid experience. With this goal in mind, the features already confirmed in the final version are:

  • The game will have a total of 10 levels, each of them with its own theme, arts and enemies;

  • The phrases that appear when you die will have a context and connectivity. They will be part of an important mechanic in the story of the game;

  • You will be able to unlock new skills throughout the game and choose three of them to play the way you think it’s best;

  • The levels won’t be fully randomly generated;

  • There will be Boss Fights and Minibosses;

  • We will increase the number of items and some of them will be unique and characteristic of each level;

  • Release date: Winter 2017;

Wait for the next updates and thanks again!

5d0b17db1a153.png


0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shadow The Hedgehog X pixel art

Regional Bulbasaur. #Pokemon

Some Shadow boss fight gameplay 👾

Only true badasses may pass! #conceptart #art #gamedesign

A sneak peek at the new OST, can you guess what this song will be used for? 🤔