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Patch 0.3.000 alpha =======
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Transfer:
- Improved, refined and corrected the English translation.
- Correction of grammatical errors in Russian translation.
Menu:
- Adjusted textures of some buttons.
- Improved management assistance.
Cursor:
- Now, the cursor will be replaced when the pause menu is activated.
- The cursor will now change if you hover it over the PDA GUI.
- Now, when opening the inventory, the crosshair cursor immediately changes to a cursor with a menu.
- Now when hovering over the PDA, the player does not turn towards the mouse.
Optimization:
- Some parts of the code have been optimized and reduced.
- Optimized AI NPCs. It turned out that the AI created paths for the NPC even if the NPC was already at its destination, after a short time this greatly affected performance.
Locations:
- All locations will have a new decor: scattered bags, torn off wheels, tires, etc.
- Added a new location radioactive swamp. The main base of the dark ones will be located on this location, as well as on this location a new decor will be used.
- Implemented the transition between the locations of the edge of the forest and the radioactive swamp.
- Completed filling of all old locations. For example, at the location of the NATO checkpoint there will now be more grass, and at the location of the shelter there will be a camp of the refuge grouping not far from the shelter itself, and points will be placed in this camp for moving NPCs there and further guarding this camp.
- Now the "dark" groupings will not be on the edge of the forest.
- 6 new caches have appeared. Scattered and hidden in locations.
- On some sides of the location, the shelter has been removed or the number of zombies spawning from the horde has been reduced, as well as spawn points have been added in the upper part of the location.
- Fixed places in locations where tree pillars were not visible.
Pause:
- Now, when you activate a pause - AI also stops.
PDA:
- Now the PDA will be like an item in your inventory. Added a separate cell that will be responsible for your PDA. Now if the PDA is not in its cell, it will not turn on.
- Added animation of holding PDA in hands.
- Each PDA has its own separate GUI.
- Using PDA 1.1, the reputation of the factions will be indicated in colored text, as well as additional information about the character will be indicated.
- Shooting is now impossible when PDA is on, as the animation of holding PDA in hands is activated.
Dosimeter:
- Added a new device that will help you determine the location of radiation by sounds. Can be purchased from a merchant.
Inventory:
- Now, when moving items in the inventory, the center of the item will be next to the mouse.
- Now it will be easier to move ammo from inventory to inventory. Slightly holding down the left mouse button is enough.
- Now that the inventory is open, you cannot shoot.
- Now, when the inventory is open, the player does not turn towards the mouse.
- Added new cells for gadgets: they will contain your devices.
- Fixed changing the name of ammunition when dropping weapons.
- Changed and corrected the range of closing the inventory of boxes and dead bodies.
- Changed the display of the position of the inventory cells of a box or a dead body.
Items:
- Added a new type of things - gadgets: PDA 1.0 and PDA 1.1. PDA 1.0 is the starting PDA, and 1.1 will be available for purchase.
- Added new food: apple, fried meat in berry juice.
- Added new things for the treatment of: pill "clean water" and tablets "kartserin". Relieve poisoning.
- Changed textures for ammo icons in inventory.
- Increased the chance of spawning rags and empty bottles in crates by 2 times.
- Fixed typos in the names of things that spawn in boxes and dead bodies of NPCs / zombies.
- Slightly adjusted the lifting of weapons from the ground.
Crafts:
- Added hand water pumps. You can interact in the same way as with fire. With their help, you can fill empty bottles with clean water. One can be found in a shelter next to the vegetable garden, the second on the edge of the forest next to an abandoned house.
- Added a new way of producing clean water (crafting). This requires an empty bottle and a pump.
- Added crafting of fried meat in berry juice: crafting requires raw meat, wild berries and fire.
- Added a variation for crafting purified water without using a fire: place the "pure water" tablets next to a dirty bottle.
- Now for crafting a sterile bandage and compote, you will need purified water instead of dirty water.
- Now, after crafting a sterile bandage, instead of an empty bottle, the player will be given dirty water.
Treatment:
- Changed the effect of anesthetic pills: now it will not add health, but will take 40 seconds of pain.
- Added the action of the ir-2 first aid kit: now the first aid kit will remove 10 seconds of pain.
- Added the action of the large first aid kit: now the first aid kit will remove 20 seconds of pain.
- Added the effect of the ointment tube: now the ointment will take 5 seconds of pain.
Weapon:
- Added new pistols used in 9x19mm caliber: Colt 1911, Glock 18c, VP70.
- Added a new submachine gun used in 9x19mm caliber: VZ-61 Skorpion.
- Added new assault rifles used in 5.56x45mm caliber: LR-300ML, CZ BREN 805 A1.
- Now the active slot of the weapon will be highlighted with red lines.
- Added a new GUI panel that will display the amount of ammunition of the selected weapon.
- Completed reloading system through the "R" key.
- Now shotguns fire 5 bullets instead of 4 bullets, this makes them more dangerous weapons.
- Decreased accuracy when firing fraction.
- Revised and changed the damage of some weapons:
HK416 increased damage from 40 to 42 units;
AR-13 damage increased from 40 to 41 units;
AR-57 damage increased from 35 to 37 units;
A-545 damage increased from 35 to 39 units;
ВВС "Винторез" damage increased from 50 to 51 units;
AK-74 damage reduced from 45 to 44 units;
AK-47 damage reduced from 45 to 43 units;
ОЦ-14 damage was reduced from 55 to 52 units;
SAMR damage increased from 80 to 85 units;
Мосина damage increased from 70 to 80 units;
M24 damage increased from 70 to 85 units;
WA2000 damage increased from 75 to 90 units;
AWM damage increased from 100 to 150 units;
L96A1 damage increased from 105 to 160 units;
UMP45 damage increased from 35 to 39 units;
P90 damage increased from 30 to 34 units;
MP5 damage increased from 25 to 30 units;
MP5-SD damage increased from 25 to 31 units;
Glock-17 damage increased from 20 to 22 units;
Форт-21.02 increased damage from 20 to 23 units.
TT damage increased from 20 to 21 units.
К12х76 Эжектор damage increased from 15 to 16 units.
Mossberg Maverick 88 damage reduced from 20 to 15.
SSS870 12GA damage reduced from 15 to 14 units.
- Reworked the spread of all weapons. The recoil of rapid-fire weapons has increased significantly.
- Fixed rendering of holding submachine guns.
- Amendments have been made to the textures of weapons displayed in the inventory.
Clothing and armor:
- Added new helmet: NATO military helmet "ZG".
- Added a new bullet-proof vest, "the guardian of the forest" - can be purchased from the merchant forest keepers.
- Added new outerwear: warm jacket, "Balaz-1" armored suit.
- Added new pants: red sweatpants, black sweatpants.
Characteristics, skills and actions:
- Reduced player movement speed.
- Changed the distance of interaction with the outside world (opening boxes, picking berries, etc.).
Ranks:
- Added ranks for the character. So far, they will not play a very important role, only for filling with the text of the PDA.
- Each rank has its own name, and in the future there will be an advantage:
- Each rank has its own name, and in the future there will be an advantage:
Rank: just arrived in the Dead World - if the player has less than 10 rank points;
Rank: Novice - as soon as the player has more than 10 rank points;
Rank: Drifter - as soon as the player has more than 70 rank points;
Rank: Survivor - as soon as the player has more than 150 rank points;
Rank: inhabitant of the Dead World - more than 400 rank points;
Rank: Experienced fighter - more than 700 points;
Rank: Master - more than 1000 points;
Rank: Legend - more than 1500 rank points.
- There are several ways to get rank points:
After a short period of time will be given 2 to 5 rank points;
For killing an NPC (any) from 1 to 3 points;
For killing zombies - 1 rank point.
NPC and Artificial Intelligence:
- Spawn hares are now going on if the player away from the hole.
- Improved merchant AI. Now, in cases of negative reputation, the player will be attacked. Armed with pistols, each faction has its own pistol: refuge - TT, guardians of the forest - VP70, dark - glock18c.
- Added models of dead bodies for NPC traders. Bodies can be searched and you can find standard loot: a pistol, cartridges for it and a few things.
- Created a spawn for the NATO military. They will now move to the guard points.
- AI improved for NATO military. Added animation of movement.
- Improved movement animation for all NPCs.
- Reduced the health of NPCs by 2 times.
- Now the armor and clothing on the NPC will give them additional health.
- Changed and corrected the damage of the zombie bite. Zombies will now be able to inflict one bite per second.
- Changed the face of the NPC merchant from the shelter who is in the house.
Trade and money:
- Changed the starting amount of the player's money: from 10000 to 1000.
- Now the trader will have more goods to choose from. There are also new tablets for sale.
- A merchant from the forest keepers faction will have a chance to see compote instead of water and berries, apples or cooked meat instead of canned meat.
- Increased the price of medical items (medicines and pharmacies). The price is set to buy / sell 1 to 3.
- Increased and changed prices for weapons and armor. Special cost formulas have been developed for each type of weapon and armor. Fixed buy / sell price ratio for armor and weapons - 1 to 5.
- Increased the price of ammunition a little.
- Removed trading range.
- Fixed selling items from merchants. Now, if the trade menu is not open, the product cannot be sold.
- Changes in the change of assortment at merchants. Now the range of merchants will change over time, and not after each opening of the range.
- All new added weapons and armor in this patch can be bought from the "black" merchant in the shelter.
- Changed the texture of the styryl bandage in the merchant's assortment.
Corpses and blood:
- Slightly reduced blood animation speed.
Buffs and Debuffs:
- Reduced the rate of energy gain from the bonfire buff.
- Added pain debuff. It is activated after a bullet hits the player or when the player is bitten by a zombie. Action time: from 10 to 30 seconds. Reduces the player's speed and if the player moves, energy is spent twice as fast.
- Added poisoning debuff. Activates after drinking dirty water or with a 33% chance after eating raw meat. Action time: from 30 to 60 seconds. Sometimes it removes health and increases hunger.
Retekstur:
- Changed the texture of the small iron box.
- Changed texture of the small fence in the shelter.
- Changed textures of tiles of land and beds.
- Tweaked paths and grass tiles.
- Changed highway tiles.
Background melodies and sounds:
- Added sound for hovering over menu buttons.
- Added sound of clicking on menu buttons.
- Now, when starting a new game, background music from the menu stops playing.
- Added sounds for switching the PDA on and off.
- Added the sound of pressing the PDA buttons.
- Added the sound of removing the backpack.
- Added the sound of eating an apple.
- Added 3 types of dosimeter sounds when detecting radiation.
- Added the sound of filling a bottle with a hand water pump.
- Now the sound of closing boxes will additionally play when the player moves away at a great distance.
- Added shot sound for Colt 1911.
- Added shot sound for VZ-61 Skorpion.
- Added shot sound for LR-300ML.
- Added shot sound for CZ BREN 805 A1.
- Added reload sound for Colt 1911.
- Added reload sound for VZ-61 Skorpion.
- Added reload sound for LR-300ML.
- Added reload sound for CZ BREN 805 A1.
- Added the sound of getting Colt 1911.
- Added new Mossberg Maverick 88 shot sound.
- Added a new sound for the K12x76 Эжектор shot.
- Added a new sound of picking up the K12x76 Эжектор.
- Changed the reloading sound of the K12x76 Эжектор.
Error correction:
- Fixed a bug due to which the game crashed when shooting dark ones.
- Fixed a bug due to which NPCs did not see zombies behind boxes in the location of the shelter next to the shelter itself (from the side of the dead forest).
- Fixed a bug where NPCs wild attacking a shelter moved slowly.
- Fixed one of the inventory bugs that caused the game to crash.
- Fixed a bug when the player rips off the inventory of a crate or a dead body, the GUI of the fire workbench is displayed.
- Fixed a bug with ammunition, when the weapon store is empty, but there is no ammunition in the inventory - when dropping a weapon in the inventory, ammunition appeared in the amount of "0".
- Fixed a translation error into Russian when in boxes and bodies of dead soldiers instead of "5.56x45mm cartridges" cartridges "5.56x45 cartridges" were spawned, because of this error, cartridges could not be used with weapons.
- Fixed a bug when ammunition in the inventory of the dead "keepers of the forest" and "dark" is not translated.
- Fixed a bug due to which opening the inventory of a dead soldier did not display part of the GUI (crafting and game currency).
- Fixed a bug with animation of the "forest keepers" and "dark" factions.
- Fixed another bug when shooting with "Mossberg Maverick 88" at the "wild" was taken away the reputation of "refuge" in a large number.
- Fixed a bug when houses at the checkpoint were made transparent when close to them.
- Fixed a bug when the sounds of bullets hitting the player did not play.
- Fixed bug with incorrect change of sight to mouse.
- Fixed a bug when there was no recoil when firing from a TT.
- Fixed a bug due to which spawn at the dirty water in the boxes displayed texture of clean water.
- Fixed a bug where a bottle of water with a dirty water texture spawned in a small iron chest.
- Fixed a bug where the time was not set correctly for the spawn of hordes of zombies.
- Fixed a bug where some zombie models did not spawn in the horde.
- Fixed bug with buying M24.
- Fixed a bug where PDA could be opened when paused.
- Fixed a bug due to which the textures of the dead wilds were incorrectly created.
- Fixed a bug when throwing cartridges from the crafting slot by holding Shift - cartridges became 1 unit.
- Fixed a bug when clothes could be removed from clothing slots when the inventory was minimized (not visible).
- Fixed a bug when some goods were not on sale in traders.
- Fixed a bug when a knife for cutting a hare's carcass could only be used if it was in the last slot of the inventory.
- Fixed a bug where when throwing a weapon, the last ammo was saved in the clip. For example: throwing machine with 22 rounds in the cage and grab a shotgun - the shotgun remained clip of 22 bullets.
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