Game
Fort Triumph
8 years ago

Patch 0.5.4 (White rectangle fixed!), new twitch series


Greetings adventurers! Thank you for playing our game and giving us awesome feedback.

Following several reports of the white rectangle bug (see-through effect bugging in certain graphic settings and hiding models under a white angular shape), we put out a quick fix for the issue and a couple of other minor snags. Patch 0.5.4 is out and we’d love your continued help in finding and repairing issues.

Kickstarter is going well, and we need you to keep spreading the good word to tactics lovers everywhere - we depend on your help to make our goal.
https://www.kickstarter.com/projects/forttriumph/fort-triumph-tactical-rpg/

Lastly, our gameplay designer, Guy Wolfus, started a little Twitch series showcasing some new features and discussing strategy. Check it out :)
https://www.twitch.tv/videos/137077903



0 comments

Loading...

Next up

Worldmap second iteration testing (September)

Castle walls environment almost ready for implementation

Following your feedback, we're going to buff melee heroes with new abilities in upcoming builds.

Kickstarter coming on April! Your support decides Fort Triumph's final scope and whether we can build the world and the environments we have in mind.

World Map Prototype - First Glance

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella