Oh boy, it’s almost here!
Version 0.6.0 Patch Notes
CORE ENGINE
The Mercenary obtaining system has been completely reworked.
More info can be found below.
Added quests at long last.
This will give the player some objectives to look forward to while dungeon crawling.
Escape rate has been lowered. It was just too dang high and allowed players to not fight anything.
MERCENARIES
New Mercenary: Rayzon the Reincarnator
Support Mercenary who heals in his downtime between skills
Base:
Weapon Type: Staff
Slot Type: Normal
Max HP: 330
Max MP: 95
Physical Damage: 11
Physical Armor: 11
Spell Damage: 17
Spell Armor: 20
Speed: 28
Luck: 34
Skills:
Soul Expulsion:
Deal 2x Spell Damage. 20% chance to apply Blind, Curse, Sleep, Slowed and/or Phasing.
Totem of Healing:
Restore HP to all allies equal to 3x Spell Damage.
Phantasm:
Passive: Basic Attacks have a chance to apply Phasing, causing enemies to take double Shadow damage, but half Physical damage.
Reincarnate:
Heroic: Reincarnate an ally, bringing them back to life with 50% HP.
All:
Updated various descriptions to be more clear on what they do
Daniel:
Skills:
Spirit Watcher:
No longer Life Steals Mana
Regeneration reduced to 2.5% (Was 3%)
Lightforge has been reworked.
New name and design:
Archon of Power:
Heroic: Daniel becomes an Archon of Power for 3 turns, gaining 50% increased Spell Damage and increasing ally’s Physical Damage by 30%.
Neraz:
Recieved visual changes to make him look…well, let’s just say he saw less stuff
Alacard:
Base:
Luck increased to 35 (Was 28)
Dual Shot can no longer hit the same target twice
Skills:
Lobbed Grenade has been reworked.
New name and design:
Bouncing Grenade:
Deal 4x Physical Damage to a random enemy. Repeat 2 times on other random enemies. Elements: Fire
Weapon Barrage has been reworked.
New name and design:
Scope In:
Heroic: Increase Hit Rate by 50% and Critical Strike Chance to 50% for 3 turns.
Vex:
Recieved visual changes to go in line with his rework
Class renamed to Druid (Was Venomancer)
Skills:
All skills have been reworked.
New names and design:
Noxious Roots:
Stun an enemy for 1 turn and apply Poison to them for 3 turns.
Earth Shield:
Grant an ally 20% Spell Armor and 33% Max HP as Shields for 3 turns.
Nature’s Bounty:
Passive: Vex takes 20% less Nature damage. Active: Create 3 Fruits. These restore 5% Max HP and give a Physical Damage buff for the turn they’re used (They have Instant Cast).
Venomous Blast:
Heroic: Deal 5x Spell Damage to all enemies and Poison them.
Mitch:
Skills:
Intense Conditions:
Now resists 10% Physical Damage (Was 20% Unnatural)
ITEMS
All Relics have been removed
Normal Relics have been changed to Completed Relics
Relics are now turned in to a NPC in the Adventurer’s Guild for rare items
Price of all equipment has been heavily increased
DUNGEONS/ENEMIES
New Dungeon: Mag’mar Caverns
The flaming pit of hell known as Mag’mar has opened! Flamegorger and Dreadwrought await deep within.
The Jelly Depths have been changed drastically
Keys are no longer needed to enter the vaults
Tunnels are more tunnel like
You can now leave any dungeon by returning to the beginning
Fixed an issues where enemies from Articia and Elderon had a higher chance to dodge
Yal’goth is now harder to defeat
VISUAL/GAMEPLAY
The start of game cutscene has been updated
The Ancient Crystal has been destroyed
Added The Adventurer’s Guild to Ephilar
Updated the Inn. They finally have 2 floors
Legends no longer start with Off-Hand items equipped
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