Game
Ephilar: Town of Mercenaries
7 years ago

Patch 0.8.2: The Emissary


Version 0.8.2 Patch Notes

CORE ENGINE

AI Updates have now rolled out to Edge of Reality’s enemies

MERCENARIES

New Support Mercenary: Luna, Emissary of the Moon

Base:

Weapon Type: Flail
Slot Type: Normal (Can use Off-Hand items)
Max HP: 399
Max MP: 98
Physical Damage: 13
Physical Armor: 14
Spell Damage: 18
Spell Armor: 17
Speed: 28
Luck: 30

Skills:

Moonfire:

Deal 4x Spell Damage to an enemy and Blind them for 1 turn.

Moonlight:

Restore HP to an ally equal to 4x Spell Damage.

Twilight’s Call:

Give an ally a shroud, giving them 20% increased Evasion and cause them to be targeted less often for 3 turns.

Emissary of the Moon:

Passive: Luna is Immune to Shadow damage. Her skills are affected by Lunar Phases, which change throughout battle. Upon death, bonuses are lost.

Lunar Empowered Skills:

Blood Moonfire:

Deal 5x Spell Damage to all enemies and Blind them for 1 turn.

Full Moonlight:

Restore HP to all allies equal to 5x Spell Damage and give them 20% Spell Armor for 3 turns.

Eclipse’s Call:

Luna gains Taunt, 50% Physical Damage Cut and 75% Physical and Spell Reflection for 3 turns.

Machwar:

Lore:

Lore page updated to reflect changes in the world.

Eliana:

Skills:

Linked Fates:

Mana Regen increased to 2.5% (Was 2%)

Mitch:

Skills:

Intense Conditions:

Active effect has been removed
Passive now gives 10% Physical Damage Cut (Was 20% Unnatural Damage Cut)

Battle Cry:

Now gains 20 TP per skill reset (Was 10 TP)

Camellia:

Skills:

Tiny Cammy:

Toothpick cooldown reduced to 2 turns (Was 3)

ITEMS

Oops, adding the Bloodforged Gauntlet accidentally made the Poisoned Katana unobtainable.
This issue has now been fixed.

Also fixed typos in the names of the Poisoned weapons

Updated the info book to give detailed descriptions on:

Luna’s Lunar Phases
Tiny Camellia
Phoenix’s Meltdown mechanic
Xelth’s transformation state

Info book no longer has entries on Meltdown and Prime in the Keywords section
Updated the entry on Curse
Upon reading an entry, you are now returned to the beginning of the section you’re in
Clicking “Close” while in a section will return you to the start
Clicking “Close” on the first screen will fully close the book

DUNGEONS/ENEMIES

Vynfall has been temporarily closed

VISUAL/GAMEPLAY

It is no longer possible to get the Fighter trophy. We will be updating this in a future patch.
Updated the options menu with Yanfly’s Options Core, so it should look nicer and offer more options.
Debug options for Alpha/Beta testing will be added in the future as well.



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Finished work on the emotions of a new character for the tank universe

Path of Kami, running around the shrine area

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.

I remade my main character, what do you think? :)