Version 0.9.5: The 0.10.0 Prelude Patch Notes
CORE ENGINE
NOTICE: Due to overhauls of dungeons and Ephilar itself, save files from older versions may not function properly
We will be exploring a way to make this not occur in the future
Updated the credits
Added various behind-the-scenes improvements to speed up development
CHARACTERS
New Character: Uiharu, the Storm Harnesser!
Caster/Assassin Hybrid, fighting on the Frontline, but using magic to her advantage!
Base:
Weapon Type: Mace (New!)
Slot Type: Normal
Max HP: 331
Max MP: 135
Physical Damage: 16
Physical Armor: 13
Spell Damage: 21
Spell Armor: 17
Speed: 27
Luck: 32
Skills:
Electric Discharge:
Cause Uiharu’s Basic Attacks to also deal 2x Spell Damage (Elements: Nature) for her next 3 attacks.
Reacting Sparks:
Deal 3x Spell Damage (Elements: Nature) to an enemy and inflict Reacting Sparks. When they take Physical Damage while Reacting Sparks is active, they take additional damage equal to 4x Uiharu’s Spell Damage. Reacting Sparks falls off after this effect takes place.
Static Shock:
Passive: At the start of each turn and after Uiharu performs a Basic Attack, she gains 5 stacks of Static Shock. At 30 stacks, her next Basic Attack consumes all stacks, and up to 5 different enemies take 5x Spell Damage.
Railgun:
Heroic: Deal 10x Spell Damage (Elements: Nature) to an enemy. If this kills, excess damage is stored for Uiharu’s next damaging attack.
Fun Facts:
The name of the person Uiharu belongs to is called Static_Shocker, and is the reason “Static Shock” has it’s name!
“Railgun” previously belonged to Alacard in the form of “Powershot”. This was due to me not expecting to be able to finish Uiharu, so i took her heroic concept and gave it to him. Now that i have finished her, Alacard has another new heroic!
I briefly considered adding the “Lightning” element during Uiharu’s development, so that Nature wasn’t so crowded and inconsistant with itself, but decided against it in the end
All:
Critical Strike Percentage damage decreased to 2x Base Damage (Was 3x)
*All Critical Strike rates have been increased to 10% (Was 4%)
Critical Strike Flat damage has been changed to only take the user’s Luck into account for calculations
All skill descriptions have received a long overdue upgrade to look nicer and cleaner
Most Passive skills are now marked with “Passive” where a skill cost would normally be (Does not apply to Machwar or Vex)
Assassins:
Alacard:
Skills:
Gunmaster:
Now replaces Alacard’s Guard
New Skill!
Wildfire Grenade:
Deal 4x Physical Damage to an enemy. If the target is above 75% health, apply Burn, and deal 2.0x more damage. If the target is also affected by Weapon Combo, Critically Strike, then consume it.
Rapid Fire:
Damage decreased to 2x Physical Damage (Was 8x)
Now hits 5 times (Was once)
Added functionality: Critically Strikes if the target is affected by Weapon Combo
Expert Tracking:
Now states what Gunmaster does
Now applies Weapon Combo instead of Exposed Weakness
Renamed to Master Huntsman
Powershot has been redesigned.
Interdiction Rifle:
Heroic: Alacard brings out his most powerful gun, the Interdiction Rifle. It can shoot 3 specialized bolts before overheating. These bolts deal 6x Physical Damage and ignore Armor.
Camellia:
Skills:
Close Combat:
Adjusted functionality:
Deal 2x Physical Damage to an enemy twice, then lower their Physical Armor by 50% and strike again.
Blade Dance:
Adjusted functionality:
Deal 3x Physical Damage to 2 different enemies. If any are Stunned, Critically Strike.
Parry:
Renamed to Perfect Parry
Parries now apply Stun for 2 turns
Tiny Camellia:
Adjusted functionality:
Heroic: Camellia summons a tiny version of herself to deal 4x Physical Damage to all enemies. She then applies Bleed to them.
Neraz:
Skills:
Imbue Blade:
Adjusted functionality:
Neraz’s blade freezes over, causing his next 3 Basic Attacks to deal 20% more damage, and decrease the target’s Speed by 20% for 3 turns.
Renamed to Northern Blade
Mana cost increased to 10% of Mana (Was 5%)
Cooldown increased to 5 turns (Was 1)
Frozen Blood:
Renamed to Frozen Strike
Now deals all of its damage as Physical Damage (Was Spell and Physical Damage)
Cooldown increased to 3 turns (Was 2)
No longer has Instant Cast
Now counts as a Physical attack (Was Magical)
Animation has been updated
Lich’s Shield:
Shields generated are now more accurate to the damage dealt
Eye in the Dark has been redesigned.
Pain Surpression:
Heroic: Neraz dispells all Ailments off himself. Then, his Basic Attacks don’t drain his health, and he regenerates 5% of his Max HP each turn for 3 turns.
Sel:
Base:
Max HP gain rate decreased by about 20%
Luck decreased to 36 (Was 39)
Lore:
Sel’s lore page has received an overhaul
Skills:
All of Sel’s skills have been redesigned.
Prime Enhancement (Replaces Sinister Strike):
Sel picks an Enhancement to use this turn only.
Shadow Cloak (Replaces Blade Surge):
Sel becomes Untargetable until her next action is taken. She also restores 10% of her MaxHP instantly.
Enhanced Arsenal (Replaces Shadowrun):
Passive: Sel’s attacks have a 10% chance to be Enhanced with 1 of 4 Poisons (Paralysis applies Paralyze, Deadly applies Poison, Chilling applies Slowness, Blackout applies Blind).
Vortex Strike (Replaces Hungering Darkness):
Heroic: Deal 6x Physical Damage (Elements: Physical, Shadow. Has 100% Lifesteal) to an enemy and attempt to Steal (Take an item from their drop list) from them.
Spitfire:
Base:
Now has 100 Mana
Skills:
Brand (Basic Attack):
Renamed to Torch
Now does 3x Spell Damage (Was 4x Physical Damage)
Now only deals Fire damage (Was Physical and Fire)
Singe Magic:
Now costs 25% of Mana
Now returns 25% of damage dealt as Mana
Hellfire:
Now costs 10% of Mana
Cooldown reduced to 3 turns (Was 4)
Adjusted variance to be a little less volatile
No longer applies Burn
Now deals 2x Base Damage when there are 2 or less enemies (Was 1 enemy)
Now properly deals 2x Base Damage
Now deals Spell Damage instead of Physical Damage
Flameheart has been redesigned.
Inferno Gauntlets:
Passive: Spitfire’s attacks empower his Inferno Gauntlets, causing all damage he deals to be increased by up to 200%. Inferno Gauntlets also gain power each turn.
Melted Armor has been redesigned.
Intense Heat:
Heroic: Spitfire’s next 3 attacks ignore 50% of the target’s Armor and restore 40 health to him.
Casters:
Cyrin:
Base:
Physical Armor decreased to 14 (Was 16)
Spell Damage decreased to 18 (Was 22)
Spell Armor increased to 16 (Was 12)
Skills:
All of Cyrin’s skills have been redesigned.
Flurry (Replaces Slow Encasement):
Deal 2x Spell Damage to an enemy, 3 times. If Cyrin has Unleashed Frost, this Critically Strikes.
Chilling Lance (Replaces Frozen Lance):
Deal 5x Spell Damage to an enemy. If Cyrin has Unleashed Frost, this deals 150% more damage and applies Slowness to the target. If she doesn’t, she gains +30% Speed instead.
Unleashed Frost (Replaces Subarctic Strength):
Passive: Cyrin’s Basic Attacks have a 22% chance to grant her Unleashed Frost. While affected, her skills are empowered, but consume it.
Orb of Frost (Replaces Blizzard):
Heroic: Deal 6x Spell Damage to an enemy. If Cyrin has Unleashed Frost, this deals damage to all enemies. If she doesn’t, this deals 100% more damage instead.
Hyria:
Lore:
Hyria’s lore page has received an overhaul
Skills:
Mana Flare:
Bonus can no longer stack
Bonus now increases Spell Damage by 50% for 1 attack (Was 25% for 3 turns)
Arcanist’s Barrier:
Adjusted functionality:
Passive: Hyria takes 10% less damage from all sources.
Nexus Charge:
Duration decreased to 5 attacks (Was 6 turns)
Phoenix:
Base:
Max HP decreased to 250 (Was 440)
Physical Damage decreased to 12 (Was 14)
Physical Armor decreased to 12 (Was 14)
Spell Armor increased to 16 (Was 15)
Speed increased to 32 (Was 21)
Luck increased to 34 (Was 24)
Skills:
Infernal Blast has been redesigned.
Combustion:
Deal 3x Spell damage and apply Combustion (Deals 3x Spell Damage to the target each turn for 3 turn cycles. If dispelled, the dispeller takes 12x Phoenix’s Spell Damage as damage and is Silenced) to an enemy.
Flame Buffet has been redesigned.
Spontaneous Reaction:
Deal 4x Spell Damage to an enemy. If the target is affected by Combustion, this Critically Strikes.
Meltdown:
Adjusted functionality:
Passive: Phoenix’s Critical Strike damage is 3x Base Damage instead of 2x, and her Basic Attacks have a 20% chance to Critically Strike.
Sear has been redesigned.
Study and Expose:
Heroic: Phoenix studies an enemy, applying Critical Vulnerability to it.
Supports:
Daniel:
Lore:
Daniel’s lore page has received an overhaul
Skills:
Smite (Basic Attack):
No longer has 5% Lifesteal
Damage increased to 3x Spell Damage (Was 2x)
Blast Heal:
No longer has Instant Cast
Mana cost incrased to 20% of Mana (Was 10%)
Lightforging:
Adjusted functionality:
Passive: Every 3 turns, Daniel’s next action deals 40% increased damage or healing.
Renamed to Holy Empowerment
Mass Dispel:
Can now only dispel up to 3 Ailments (Was all Ailments)
Daxt:
Skills:
Healing Potion:
Healing decreased to 25% of Max HP (Was 30%)
Now Dispels an Ailment
Weapon Oil:
Adjusted functionality:
Apply Weapon Oil to an ally’s weapon, causing their next Basic Attack to apply Poison.
Cooldown increased to 4 turns (Was 2)
Eliana:
Skills:
Melody of Healing:
Adjusted functionality:
Restore health to an ally equal to 4x Spell Damage each turn cycle. This effect will consume 10% of her Mana as upkeep each turn. Recast on an affected target to remove this.
Is now Instant
Now has a 1 turn cooldown
No longer costs Mana
No longer gives instant healing (You have to wait out the turn cycle)
Melody of Atoning:
Healing value increased to 100% of damage Eliana deals (Was 50%)
Duration decreased to 4 turns (Was 5)
Cooldown decreased to 2 turns (Was 3)
Linked Fates:
Basic Attacks no longer apply Fading Harmony
(Only) Eliana is now immune to the effects of Stun and Paralyze
Sanctify:
Heroic Gauge cost decreased to 1 (Was 2)
Base damage increased to 4x Spell Damage (Was 2x Spell Damage)
Luna:
Skills:
Moonfire:
Also applies to Blood Moonfire:
No longer has a unique Blind, and uses the basic one
Damage decreased to 4x Spell Damage (Was 5x Spell Damage)
Mana cost increased to 10% of Mana (Was 5% for Moonfire, was none of Blood Moonfire)
Moonfire only:
Added a 3 turn cooldown
Moonlight:
Also applies to Full Moonlight:
Healing decreased to 4x Spell Damage (Was 5x Spell Damage)
Moonlight only:
Now has Instant Cast
Added a 2 turn cooldown
Full Moonlight only:
Added a 5% Mana cost
Twilight’s Call:
No longer grants -30% Aggro Rate
Evasion increased to +50% (Was +20%)
Mana cost increased to 10% of Mana (Was 5%)
Cooldown increased to 5 turns (Was 3)
Eclipse’s Call:
50% Physical Damage Cut changed to 20% Damage Resistance
No longer grants Reflection
Now grants +50% Evasion
Added a 10% Mana cost
Cooldown increased to 6 turns (Was 3)
Emissary of the Moon:
Now only grants 50% Shadow Resistance (Was Shadow Immunity)
Finally, after 3 months, fixed Lunar Phases not shifting into the proper skin
But, Lunar Phase shifting has been removed from the game…at least on her passive!
New Skill!
Lunar Shift (Replaces Guard):
Luna selects a Lunar Phase to shift into.
Note:
That’s right! Luna now gets to choose exactly when and what she changes into!
The skill itself has a 3 turn cooldown, but is instant, so it acts pretty much the same as the original system.
We hope you’ll enjoy this change! And if not, we still have the code for the other system, so no worries!
Rayzon:
Skills:
Discharge:
Updated icon and animation
Reflecting Prism:
Renamed to Reality Prism
Adjusted functionality:
Grant all allies a Reality Prism, causing the next attack against them to be ignored.
Cooldown decreased to 5 turns (Was 6)
Mana cost decreased to 10% of Mana (Was 15%)
Mana Well:
Cooldown decreased to 4 turns (Was 5)
Now can only target one ally (Target cannot be Rayzon himself)
Mana restored increased to 30% (Was 20%)
Ley Shield:
Adjusted functionality:
Passive: Rayzon is healed for 50% of his Spell Armor whenever he takes damage.
Resurgence:
Max HP of ally upon revival decreased to 25% (Was 33%)
Now grants a Reality Prism
Vex:
Skills:
Nature’s Touch:
Renamed to Thornrip
Updated animation
Earth Shield:
Adjusted functionality:
Grant an ally an Earth Shield (After taking damage, restore health equal to Vex’s Spell Damage. After receiving healing from another source, it’s increased by 30%) with 5 charges (Both actions consume a charge).
Nature’s Bounty:
Adjusted functionality:
Passive: Vex takes 20% less Nature damage. Active: Restore health to an ally equal to 3x Spell Damage and cause their next Basic Attack to deal 30% more damage.
Renamed to Gift of Nature
Active Mana cost increased to 10% of Mana (Was 5%)
Venomous Blast:
Adjusted functionality:
Heroic: Deal 4x Spell Damage to all enemies and Seal them.
Renamed to Groundbreaker
Xelth:
Skills:
Note: All of Xelth’s skills are now visible at the same time
Surge (Basic Attack):
Healing amount decreased to 2x Spell Damage (Was 4x)
Transformation:
Now replaces Xelth’s Guard
Burst Heal:
Healing amount decreased to 2x Spell Damage (Was 3x)
Black Light:
Adjusted functionality:
Passive: Xelth’s skills apply Surging (If Healing) or Dreading (If Damage). These effects deal 35% of the original amount over 3 turns. Surge, Xelth’s Heal, transforms into Dread, his Damage, when in Shadow Form.
Zivian:
Skills:
Shadowbolt (Basic Attack):
Added to the game
Light in the Darkness:
Damage decreased to 3x Spell Damage (Was 4x)
Cooldown increased to 4 turns (Was 3)
Phasing Shield:
Healing and Shield amount decreased to 3x Spell Damage (Was 4x)
Gathering Undeath has been redesigned.
Growing Shadows:
Passive: Zivian gains +20% Spell Damage each turn in battle, up to a cap of +100%.
Tanks:
Garen:
Lore:
Garen’s lore page has received an overhaul
Skills:
Guardian Strike:
Holy Brand now causes the target to take 100% more Holy damage (Was 20% more Physical damage)
Cooldown increased to 3 turns (Was 2)
Damage increased to 5x Physical Damage (Was 4x)
Shield of Light:
Is no longer Instant
Mana cost decreased to 10% of Mana (Was 15%)
Now deals 3x Physical Damage (Element is Holy)
Now counts as a Physical attack, and can be Dodged and Countered
Lightforged Bulwark:
No longer causes Garen to be targeted more often or grants bonus Armor.
Holy resistance increased to 20% (Was 10%)
Added 20% Shadow vulnerability
Garen is passively resistant to CC effects (They have a 50% chance to fail)
Guardian:
Icon has been updated
Heroic Gauge cost decreased to 1 (Was 2)
Damage resistance decreased to 40% (Was 50%, was displayed as 75%)
Now offers Invulnerability to Stuns for the duration
No longer has a chance to miss (It was counted as a Physical attack)
Lily:
Skills:
Blazing Armor:
Now properly absorbs Fire damage (Previosuly reduced it to 0)
Scorching Touch:
No longer has Instant Cast
Ghostly Hellfire:
Now properly reduces all Physical Damage
Machwar:
Skills:
Vaporize (Basic Attack):
Renamed to Jolt
First hit damage decreased to 4x Spell Damage (Was 6x)
Second hit has been removed
Animation has been updated
Ball Lightning:
First hit damage decreased to 4x Spell Damage (Was 8x)
Cooldown increased to 3 turns (Was 2)
Electric Field has been redesigned.
Overcharge:
Overcharge Machwar’s next Basic Attack to deal 100% more damage. This skill does not recharge while Machwar is Overcharged.
Shield Overload:
New Active (Replaces old one): Machwar consumes his active Shields to deal that much damage to an enemy.
Static Clash has been redesigned.
Heavy-Duty Shield:
Heroic: Machwar instantly gains a Shield equal to 50% of his Max HP, and Taunt, for 3 turns.
Mitch:
Skills:
Taunt:
Renamed to Bolster
Now properly reduces all Physical Damage
Physical Damage reduction decreased to 20% (Was 25%)
Technique Cost increased to 30 (Was 25)
Charge:
Now applies Confusion instead of Stun
No longer moves Mitch to the Frontline
Technique Cost decreased to 30 (Was 40)
Battle Cry has been redesigned.
Brutal Slash:
Heroic: Deal 3x Physical Damage to all enemies, then apply Bleed to them.
ITEMS/EQUIPMENT
Void-Touched Potions have been renamed to Empowered Potions
Health now costs 3 Nature Shards
Mana now costs 3 Frost Shards
(Were 4 Shadow Shards)
Gem of Cleansing can now be bought with 1 Fire, 1 Frost and 1 Nature Shard
You can also buy it for 1 Arcane, 1 Holy and 1 Shadow Shard
Stat Cards cost decreased to 2 Shards (Was 3)
Card of Basics now costs 1 Fire, 1 Frost and 1 Nature Shard
Wind Wards can now be sold for 10 Gold each
Bomb renamed to Eterium Charge
No longer has Instant Cast
Cost decreased to 250 Gold (Was 300)
Adjusted functionality:
Deals Fire damage equal to the user’s Speed (2x), Luck (4x) and Level (2x) to all enemies
The Candle has been removed from the game
New Item: Sealing Scroll
Costs 100 Gold
Is Instant
On use:
Seals an enemy
The Crystaline Peddler no longer offers equipment
New items for sale:
Empowered Health Potion
Empowered Mana Potion
Torch
Duskfale has received an overhaul to make it’s effects more clear in battle
Eternal Reward now offers +30% Speed and -20% Healing (Was 7% chance of applying Curse)
Darkener’s Sword renamed to Darkened Blade
Updated animations for Blazerunner Axe
Now offers resistance to Burn (Was 15% chance of applying Burn)
High Arcanist’s Staff now offers resistance to Seal
Arcane Resistance decreased to 15% (Was 20%)
Dreadshot Pistol’s Physical Damage increased to 12 (Was 8)
Bloodforged Shiv now makes the user Invulnerable to Bleed and Critical Vulnerability (Was 7% chance of applying Bleed)
(Note: These changes also apply to Bloodforged Gauntlet)
Frostchill Gauntlet now offers resistance to Slowness (Was 15% chance to apply Slowness)
Poisoned Katana renamed to Blade of Nature
Now offers +10% Luck (Was 10% chance of applying Poison)
Shock Chain now offers Invulnerability to Stuns (Was 10% chance of applying Daze)
Off-Hand items now cost 400 Gold (Was 20)
Effects have been modified:
Buckler now offers +20% Physical Armor
Damned Skull now offers +20% Spell Armor
Small Dagger now offers +20% Physical Damage
Magic Orb now offers +20% Spell Damage
Potion of Health’s health bonus has been increased to +20% (Was +10%)
Camouflaged Drape now grants +8% Evasion (Was -20% Aggro Rate)
DUNGEONS/ENEMIES
Jelly Overgrowth:
Ley Woods:
Made an adjustment to the Cat’s dialogue
Updated the graphics around Lew Woods, Leylight Hollow and Leylight Grove
Golmeg, previously known as the Crystalline Golem, can now be fought again after leaving the Ley Woods
The Void Peddler has refined his wares over in Vynfall, so he now offers his normal services
He also correctly refers to Xelni’s location when you speak with him in Articia
Fixed multiple name inconsistencies involving Kazhix
GAMEPLAY/VISUAL
Dead characters no longer gain reduced EXP after battle
When a character is affected by Crowd Control, they gain a resistance to Crowd Control for 5 turns
This resistance makes it so all future CC effects only have a 50% chance to apply
The resistance can’t have it’s turn count reset, so it will always last 5 turns
Zivian’s Mind Freeze status effect is NOT affected by this resistance (But it does apply it)
Blind Hit Rate reduction increased to 75% (Was 50%)
Daze Hit Rate reduction decreased to 25% (Was 75%, was displayed as 30%)
Daze now actually causes characters to lose control
Silence now lasts a random length between 1 and 3 actions (Was always 2 actions)
Silence renamed to Seal
Bleeding renamed to Bleed
Burning renamed to Burn
Chilled renamed to Slowness
Now prevents Instant Casts from occurring
Now increases Mana costs by 50%
Slowness now lasts a random length between 2 and 4 actions (Was always 3 actions)
Stuns now last 2 and 3 turns respectively (Was 1 and 2 turns)
Stun 3 (Original), Time Stop, Curse, and Charm have been officially retired as Main Status Effects
Added the following Main Status Effects:
Confusion: Your actions have a 50% chance to fail. If an action fails, you attack yourself.
Paralyze: Actions have a 25% chance to fail, and Instant Casts don’t work.
Healing Block: Blocks 200, 400, or 600 Healing (Depending on strength). Can only be removed after specified Healing has been blocked.
Critical Vulnerability: All damage you take is a Critical Hit.
Doom: After Doom times out, you will be instantly killed. Dispelling the effect will not trigger it.
Undead: All healing you receive is dealt as damage instead.
Characters in the Frontline now gain +2% Crit Rate instead of +2% Counter Rate
Characters in the Backline gain +50% Physical Armor (Was +20%)
The Backline now seals alternate Basic Attacks used by melee characters
Characters affected: Luna, Neraz, and Mitch
Weapons affected: Duskfale, Iceripper
Characters affected by Shields now have a display for the exact amount
Rows can now be changed in battle
After a battle ends in a Victory, the party will regain 10% of Health and Mana (This replaces the original flat value of 50 Health and 20 Mana)
The Heroic Gauge now resets after returning to Ephilar
There’s no longer a transition required between the Guild Entrance and the Hall
Updated the menu on the Planning Map to look nicer (Will implement on other menus soon)
If your Standing EXP with a faction goes over the required amount for a level, the remaining EXP will now roll over into the next level instead of being erased from existance
Factions now allow bulk turn ins of up to 5 items of the same type
MISC
All chests are now properly labeled
EXP gained from EXP Chest increased to 500 (Was 100)
Added a chest that removes Gold
You can now press “Shift” on your keyboard to load up a message backlog to view up to 20 past messages
It is no longer possible to initiate the series of events leading up to “Remember my Name” and “The Cat”. These were added as more of a joke, but may return in the future
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