I just changed a few things to finish up the game. So this is gonna be the last change to the game.
Changes:
Enemy Bullets are now twice as big
The volume of the sound that was played when an special weapon was charged has been reduced
I just changed a few things to finish up the game. So this is gonna be the last change to the game.
Changes:
Enemy Bullets are now twice as big
The volume of the sound that was played when an special weapon was charged has been reduced
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Just a Pico sprite
Finished work on the emotions of a new character for the tank universe
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
2d lighting experiment
Double Rainbow!!!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Daldos Gameplay
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