Game
UNDERBOX -Boss rush- (UNDERTALE Fangame)
1 year ago

Patch 1.0.2: Small changes and a small announcement (again)


So... I'm here again... Didn't expect this myself to be honest, it feels weird.

Basically, there were some things in the game that I was not happy with (There still are), things that haunted my nightmares and made me scream internally.

I had an epiphany recently and suddenly decided to address these things.


Here are the changes:

  • Made player hitbox smaller (It should've been like this from the start >:| ).

  • The ending cutscene, right before the credits, has some new visual effects (That's how I wanted it look like from the beginning T_T).

  • The game has proper auto-save now, you don't need to manually save the game by interacting with the star (Trust me, there is a very long and complicated explanation as to why the "save star" was there in the first place. But I don't think anyone really cares, so... :P Also, I'm tired).

  • There's a smooth screen transition when you go to the achievements screen (This was supposed to be in 1.0.0, but I was lazy and wanted to release the game quicker -_-).

  • Tweaked the hitbox for all bullets.

  • Fixed a bug where a music track wouldn't play during the final boss (I don't know for sure if this bug was in the previous versions, but well, it's fixed now).


Okay... NOW, I think it's the final update for real (I hope so).

I wanna try something different... Instead of disappearing again, I'm gonna try posting more on Twitter/X about the new game I'm working on (Even though it's not my priority at the moment, I decided to take a break).

By the way, I'm also writing a book! This is what I'm focusing on next. In case you're curious, it's a short horror story for kids inspired by Neil Gaiman's Coraline (Both the book and the movie adaptation).

My Twitter/X account is: @BlueWolfDev


I really wanna try being more active online, I want to share what I'm working on with other people. Of course, my social anxiety doesn't help (I got diagnosed with it, yay!).

I'm really sorry if I'm not able to post something, I want to share stuff, I really do.


Thank you for reading this post!

-Blue wolf developer



0 comments

Loading...

Next up

Glowing Fear's page is live!

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...

brung back my old oc plus a new one

...they don`t have names yet tho

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment