Game
DUSTTALE: JUST US (SANS GAME)
18 days ago

PATCH 1.3.2

In light of the MelonGod playthrough, I realized the Anomaly fight could be clarified a bit more, so here's the changes:


  • Their status attacks now have a visual effect for clarity

  • Instead of the dynamic difficulty being invisible, their dialogue now changes depending on the difficulty setting they're on (this applies to Sans as well, although his stats are entirely fluid while only getting a dialogue change for kills > 20)

  • Anomaly's max attack has been significantly reduced

Other than that, there's new tidbits in the Goodie's folder I'll share here:

First, some wonderful fanart by nicc!

fanart9.png
fanart10.png

And a new bit of retconned lore:

random7.png


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oh hi gaster

TIME IS OF THE ESSENCE JOIN US AND WATCH THE PREMIERE (art by dumbie)

AND MY REPLY TO YOU =)

(art by bonegores once again)

oh cmon i thought i fixed that bug (if anyone can send a video recreating it, massively appreciated)

a note from your friend :)

(art by dumbie)

someone made a turkish translation which is pretty cool. solarus DOES make having multiple languages in one game pretty easy, so if other translations are wanted/available + ppl really want to have the translations native to one app i might add it

retroactively added these two pieces to the new year's eve and new year's dawn posts but also posting them here. (character art by bonegores and dumbie respectively, composition by me)

in other news, ost is up on YT: https://www.youtube.com/playlist?list=PLBoJ1b1Go5BqhjtQS_ytjBC-A…

this game summed up in a single image

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Werehog transformation process. #sonicunleashed