increased the number of quick block spawns from black/rainbow break if the score is high
fixed bug in the code that was supposed to put a cap on the number of bomb and rainbow blocks that could be in play simultaneously
added slight block spawn speed increase at high score (120k+)
added 1,000 separator comma in ‘score to beat’ text
set slightly higher chance of getting a ball that’s the same colour as the block that broke the previously fired ball
(i.e. if you keep hitting the same block repeatedly you’ll be more likely to get that colour)
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Levels' maps.
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Colorful Fox
Happy Late Easter!
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