increased the number of quick block spawns from black/rainbow break if the score is high
fixed bug in the code that was supposed to put a cap on the number of bomb and rainbow blocks that could be in play simultaneously
added slight block spawn speed increase at high score (120k+)
added 1,000 separator comma in ‘score to beat’ text
set slightly higher chance of getting a ball that’s the same colour as the block that broke the previously fired ball
(i.e. if you keep hitting the same block repeatedly you’ll be more likely to get that colour)
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
We are under attack!
The whole squad is here!
Interested? Follow me!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Got some fun collectibles in our game, Path of Kami!
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this
Pixel art gif
Someone seems to be a little angry










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