increased the number of quick block spawns from black/rainbow break if the score is high
fixed bug in the code that was supposed to put a cap on the number of bomb and rainbow blocks that could be in play simultaneously
added slight block spawn speed increase at high score (120k+)
added 1,000 separator comma in ‘score to beat’ text
set slightly higher chance of getting a ball that’s the same colour as the block that broke the previously fired ball
(i.e. if you keep hitting the same block repeatedly you’ll be more likely to get that colour)
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
What you all think
Update 2.627
New challenges & new effects!
Terraria
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
2d lighting experiment
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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