increased the number of quick block spawns from black/rainbow break if the score is high
fixed bug in the code that was supposed to put a cap on the number of bomb and rainbow blocks that could be in play simultaneously
added slight block spawn speed increase at high score (120k+)
added 1,000 separator comma in ‘score to beat’ text
set slightly higher chance of getting a ball that’s the same colour as the block that broke the previously fired ball
(i.e. if you keep hitting the same block repeatedly you’ll be more likely to get that colour)
Next up
Family band complete!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
New Teasers!
Respect (Only TLOZ Players Will Understand)
THANK YOU FOR 400 FOLLOWERS!!!
Here is a drawing a I made FOR ALL OF YOU
LOVE YOU GUYS❤
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.
Updated combat system
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