Game
Five Nights at Freddy's: Killer Night

2 years ago

Patch 1 / Version 1.1 (FALSE-POSITIVE ISSUE FIXED!)


(Artwork by TearEyedRoses!)


Hello everyone, thank you all so much for the insane support on the game so far! You have no idea how much it means to us.

In the past three days we've been working on a big patch for the game with bug fixing, quality of life improvements and finally solving the false-positive issue (for context: some computers flag the game as a Virus/Malware/Trojan, this is a common issue with Clickteam games).


Here's what changed (SPOILERS AHEAD):

- Fixed numerous grammar errors with certain textbox strings (All Levels)

- Movement no longer requires you to have the Inventory closed first (All Levels)

- You can grab any item regardless if the Inventory is open or not (All Levels)

- You can now hold SPACEBAR during any textbox scenario to speed through the text (All Levels)

- The fade effect for when you move / pick up an item is slightly quicker now (All Levels)

- Fixed a bug where clicking fast enough didn't show the typing text play out in full (2AM, 4AM, & 5AM)

- Fixed an issue where trying to interact with the Notepad on the Pinboard caused the dialogue to appear anyway (12AM)

- Fixed a bug where you could still click the Pinboard with the textbox open (12AM)

- Fixed a bug where you could hit the Keytar when the textbox was open (1AM)

- Fixed a bug where if you went back to the stage with the key, Salvage could appear to still be there (1AM)

- In Basket Bunny, the arrow now starts away from the Green Box, no longer letting you score a free point (1AM)

- Fixed a bug where if you clicked any Keytar button fast enough, it'd beep when its not supposed to (1AM)

- Fixed a bug where you could click where the Security Door would be when opened anywhere within the level (1AM)

- Made the Chica Cutouts in Chicken Hunt slightly faster (1AM)

- Made the Chica Cutouts in Chicken Hunt appear slightly more frequently (1AM)

- Updated text when you first get to the Arcade Room (1AM)

- You can now place any item back where you found it, instead of resetting at the stove (2AM)

- Fixed a bug where if you cooked and collected a Pizza with a full Inventory, that Pizza would bug out (2AM)

- Fixed a bug where if you fed a Pizza to Chica, correct or not, it would reset your inventory regardless (2AM)

- There is now new dialogue for trying to grab ingredients when you have a Pizza (2AM)

- You can no longer grab ingredients when holding a Pizza (2AM)

- Foxy can now sing randomly in his cove, or when you're close to him (3AM)

- Updated the Tutorials to be grammatically correct (4AM)

- Added letters to the buttons on the Wires task (4AM)

- Fixed a bug where the Keycard and Showtime Button overlapped each other (4AM)

- During the Salvage Chase, certain areas are locked out so you can't accidentally go to them (5AM)

- Fixed a bug where you couldn't use the Plunger if your Inventory was full (5AM)

- All Coins / Bathroom Access is locked out until you first entering the Break Room (5AM)

- Added a new dialogue string when you first enter the Break Room (5AM)

- Fixed a grammar error in the Ending (6AM)

- Removed Glitchtrap


That's all for now, thank you all again for the support!

- @bonzee



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