Game
Five Nights at The AGK Studio 5: Updated Edition

1 year ago

Patch 2.0.7


- Rebalanced the Flashlight's battery and Daisy's mood

- Fixed a pretty important oversight with Leopold's kill timer

- Rebalanced the Out and About modifier

- Changed the volume of a few sound effects

- Fixed a very small visual inconsistency that would happen sometimes in the loading screen


2.0.6 was already gonna be the last patch, but I ended up noticing an oversight with Leopold's kill timer that I think was important enough to make one last patch for.

That, and... well, there were some small things that I wanted to change here and there, mainly with the flashlight's battery and Daisy's mood, as I thought they were barely a threat after they were nerfed.

This might be an unnecesary patch considering most people have probably beaten the game already, but I still wanted to do it anyways lol



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I'm gonna be making a patch that will fix some issues that one of the custom night challenges has...

but in the meantime I have a question for the people who have been struggling to beat Night 6

FNaTAS 1 Rebranded Deluxe is OUT NOW!!!

Heya, I just wanna say this real quick just in case, as rumors and accusations start spreading like crazy in these current times:

Patch 2.0.6

THE GAME IS OUT NOW!!!!!

- Patch 2.0.9 -

After thinking for a while and seeing some people play the game, I noticed the Jester was kind of a nothingburger in terms of gameplay, so this patch focuses on buffing it so that its existence is at least a little more significant:

Turning Tables

"The vicious cycle of game dev"

Had to upload another patch rn because turns out I actually broke Night 6's ambience, while also fixing the problem it had previously.

1 step forward, 2 steps back