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Hey there, people!
I know it's been a while since I announced this project, however I can finally say that OOTIM: SS is reaching it's final development stages!
While a release date is not set yet, here's a comparasion of the first build and current build!
Small Progress Update!
A little while ago, I mentioned that OOTIM: SS is in it's final development stages, but what does that ACTUALLY mean?
Well, right now I'm polishing some rooms aswell as bugfixing & optimizing the game before it's ready for release!
So now that OOTIM: SS is out, where do we go from here?
Read the attachments to find out!
Not the most welcoming hallway I've ever seen.
PATCH 1 IS NOW LIVE!
Thank you for all the kind words on this project and hopefully we can make this an even better experience as more of these patch notes come out. That being said, here's a baby one for you!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Just a Pico sprite











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