Changelog:
>Defense calculations for almost, if not ALL player-used skills have been adjusted to bring them closer to a baseline where enemy Defense actually matters. This is the biggest change in the patch, as now the difficulty of the game is probably closer to the original intended experience.
>Status effect chances for some skills adjusted positively to compensate
>Skill descriptions changed - Most skills are clearer about the chance of inflicting some status effects without telling you the exact chances
>Mass Destruction adjusted to be a 300 MP/50 TP skill with a 4 Warmup and no cooldown
>Metallionette's Spectral Slash now costs 50 TP, hits 5 times, and can inflict Wounded - she can now probably contribute more to damage
>Metallionette's MHP increased slightly
>explosion.sfx Q Item event now gives the intended item instead of another copy of Spread Connection's Skill Chip
>A new tier of fishing rod has been added to Etheros's shop with a strength of 3, to bridge the gap between the wooden and golden rods (Granted, I don't know exactly how the script works. I hope this works.)
>Various other smaller adjustments
Next up
gmod shit 2
September 2024 - Status Update
THE GRAND RETURN OF ME POSTING RANDOM SOMEWHAT CURSED GAMEPLAY IMAGES
gmod shit 4
gmod shit 5
O LAWD THEY COMIN gmod shit 3
team fortress 2 shit
yo wtf
george males rise up
ARK survival evolved is a game that exists
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