Changelog:
>Defense calculations for almost, if not ALL player-used skills have been adjusted to bring them closer to a baseline where enemy Defense actually matters. This is the biggest change in the patch, as now the difficulty of the game is probably closer to the original intended experience.
>Status effect chances for some skills adjusted positively to compensate
>Skill descriptions changed - Most skills are clearer about the chance of inflicting some status effects without telling you the exact chances
>Mass Destruction adjusted to be a 300 MP/50 TP skill with a 4 Warmup and no cooldown
>Metallionette's Spectral Slash now costs 50 TP, hits 5 times, and can inflict Wounded - she can now probably contribute more to damage
>Metallionette's MHP increased slightly
>explosion.sfx Q Item event now gives the intended item instead of another copy of Spread Connection's Skill Chip
>A new tier of fishing rod has been added to Etheros's shop with a strength of 3, to bridge the gap between the wooden and golden rods (Granted, I don't know exactly how the script works. I hope this works.)
>Various other smaller adjustments
Next up
george males rise up
yo wtf
gmod shit
September 2024 - Status Update
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
art comission.
Fan art for Foolish I'm feeling kinda better so I drew this
Werehog transformation process. #sonicunleashed
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Why walk when you can jump?
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