Changelog:
>Defense calculations for almost, if not ALL player-used skills have been adjusted to bring them closer to a baseline where enemy Defense actually matters. This is the biggest change in the patch, as now the difficulty of the game is probably closer to the original intended experience.
>Status effect chances for some skills adjusted positively to compensate
>Skill descriptions changed - Most skills are clearer about the chance of inflicting some status effects without telling you the exact chances
>Mass Destruction adjusted to be a 300 MP/50 TP skill with a 4 Warmup and no cooldown
>Metallionette's Spectral Slash now costs 50 TP, hits 5 times, and can inflict Wounded - she can now probably contribute more to damage
>Metallionette's MHP increased slightly
>explosion.sfx Q Item event now gives the intended item instead of another copy of Spread Connection's Skill Chip
>A new tier of fishing rod has been added to Etheros's shop with a strength of 3, to bridge the gap between the wooden and golden rods (Granted, I don't know exactly how the script works. I hope this works.)
>Various other smaller adjustments
Next up
gmod shit
September 2024 - Status Update
george males rise up
yo wtf
Bandana Dee the Dream Friend
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Have a good Boi
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