Game
Five Nights at Freddys: The Horrors of '87 (A Five Nights at Freddy's 2 Reimagining)
2 years ago

Patch

- Fixed JJ not deactivating after Night Ends




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A Monochrome Memory

I'm Making a Doom Mod Using the Sourcecode of Metadoom

Games already looking better than the OG

I don't think he's supposed to be here

One of the Games New Enemies - The Dread Knight

From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)

Possible Update?

He can Not Sense has no Sense

The Enemies So Far, Some have been redesigned from the original MetaDoom

Giving You all a screenshot

The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly