Hello everyone! The major content patch I mentioned in the last update is now in a state where it can be released to Early Access. There are some unfinished features, but expect those to be completed in the near future. Without further ado:
Bug Fixes
Fixed a bug where the jump sound would play every time you pressed the spacebar regardless of whether you could jump or not.
Fixed a bug where switching between rooms quickly could stop the music.
Fixed a bug where the Immortal achievement wouldn’t register properly in some cases.
Fixed a bug where jumping off of vine walls would occasionally cause you to jump in the wrong direction and get stuck in the wall.
Fixed a bug where the small crystal would still continue to bounce around even after it was collected.
Fixed a bug where accumulating fireflies inside of a firefly wall would cause you to repeatedly flash between the wall and your last position.
Fixed a bug where activating a second obelisk would undo the effects of the first.
Feature Changes
Obelisk functionality has changed: Now, instead of just opening a door, it will close another. Obelisks will also restore all lost lives when activated.
Several new obelisks have been added across all of the caves.
Many of the older cave rooms have been updated with plants and effects.
Added info text to specify features that have not yet been fully implemented.
Jumping should be smoother and more reactive to player input.
Added a few secret rooms.
Added a brand new section of the caves: The Mushroom Forest. This area features new puzzles and more than 20 rooms in preparation for something more coming in a future patch.
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