Game
Shadows
9 years ago

Patch Notes - 7/8/2017


Hello everyone! A couple of weeks ago, I made the decision to redesign the story of Shadows to reflect a theme that has touched not only my life but those of almost everyone in the world. The first two cutscenes have been redone, the order of the memories in the caverns has altered, and a tutorial light has been added to guide the player to the first memory when starting a new game.

Bug Fixes

  • Fixed a bug where sometimes after leaving a memory, the game would not return to the level from where the player entered the memory.

  • Fixed a bug where text wouldn’t appear for the fourth memory.

Feature Changes

  • The story of Shadows has been rewritten! Memories have been changed and their order in the caves now follows a linear plot.

  • A blinking light has been added as part of the tutorial to guide players to the first memory.



0 comments

Loading...

Next up

We are under attack!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Respect (Only TLOZ Players Will Understand)

A little modern base i made

Tomorrow I'll be releasing another game (in collaboration with my friend): Errevale Fall, a short visual-novel hybrid following the story of the monster hunter Leiana and the final days of the town of Errevale. Check out the gameplay trailer here!

Reworking and polishing up the pet menu, now your pet is happy when you feed them and jump when they level up!