Hello there, folks!
After a long hiatus, we are glad to introduce you an early access build of our game!
We've got a lot of interesting stuff (only) in it. The main feature is an upgraded achievement based progression system.
Now, you can get different ingame rewards for completing achievements so that each your run is diverse and more fun!
Achievements
At the moment there are 10 achievements in the game. Completing all of them would give you 3 packs of 10 cards, 4 starting power-ups (technologies) and a battery that can keep your energy between the runs.
Bioms
For now, there are two floors in the bunker and each of them is inhabited with unique enemies.
Ground floor is filled with offices and living rooms through which robots continue to roam.
Second floor is a plant growing laboratory that was dilapidated during the 'Incident'. It is inhabited by agile and flexible plants and there is a lot of fresh air to breathe.
Upgrades
For defeating strong enemies you will receive technology upgrades which can be one-time effects or continuous buffs.
Those techs will highlight the strengths of your deck and provide vast possibilities getting new and fun combinations!
Cards
We've also added a lot of new cards that you can get by completing achievements.
Also, many existing cards have undergone changes for balancing purposes.
For those who are not familiar with the new keywords:
* Break X - Take X unblockable damage. (it can be upgraded, so be careful!)
* Remove - After use, the card will be removed from the deck until the end of the battle.
Soundtrack
There's a soundtrack update! New musical themes, created by the talented @AisaKatt were added into the game. We greatly recommend to check out their other works and subscribe. And hope that you'll enjoy new music as you play.
https://twitter.com/AisaKatt
During early access launch the game will get a significant discount!
Jump right into our discord server to discuss the patch and be the first one to receive fresh news and insides!
The link is down below.
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