Game
Reliance
5 years ago

Patch notes for version 0.5.0


This is a cross-post from my itch.io page: https://baconation.itch.io/reliance/devlog/108973/new-version-050-release-notes

Patch notes for version 0.5.0:

Visuals

  • Created new splash screen image and applied it to the config menu

  • Created new cover image for the website

  • Changed color of some UI elements to match better

  • Added props to level 2 and 3

  • Changed some lights in levels 2 and 3 so they will flicker or be turned off

  • Added laser effects to moving bots

  • Added laser effects to enemy turrets

  • Added laser effects to ally bots

  • Changed the light material to be specific to the wall lights. It was previously using the door light material

  • Created 2 different light flicker animations for the wall light

  • Created a new light material for when the light is turned off

  • Turned off some wall lights in the levels

  • Fixed an issue where turret animations would get stuck or not player after attacking a bot

  • Added a particle effect for when bots are destroyed

  • Added a smoke/cloud effect to the impact effect of lasers

  • Created an animation that changes the light intensity of the impact light

  • Created new laser materials to switch through when shooting (the appearance of the laser)

  • Created animations for the laser, barrel flash and impact flash when firing

  • Changed the background of the commands menu in levels to fit the games theme better

  • Changed background of the text log in levels

  • Changed the image for many of the HUB and UI prefabs to get rid of all the grey backgrounds. They now fit the games theme better

  • Changed color of exp bar on the load-out screen to better fit the theme of the game. It was previously white.

  • Created a dirt material for placement on walls (only used in level 1 so far)

Game Play

  • Added ability for shots to move physics objects if they make contact (includes destroyed enemies)

  • Removed some turret spawns from the 3rd level since they allowed turrets to fire at the player right when the level started

  • Changed how the losses are calculated at the end of a mission. Previously it was hard to make a profit because the losses would cost too much

  • Fixed the objective marker not switching to the exit door once the objective was completed

Under the hood

  • Added the new explosion sound effect to the sound effects volume slider so that the volume can be controlled in the settings menu

  • Created a script that causes lights in levels to flicker

  • Added a way-point to the search nodes for level 3. There was a disconnection at a point in the map.

  • Cleaned up the animations and scripts folders

  • Turned the impact effects for lasers into a prefab that is instantiated on hits

  • Created a script that controls destruction of the impact effect object

  • Added the ability for the destruction script to destroy different objects over set time stamps

  • Made changes to the Friendly bot attack states and AI Machine to allow for all new laser fire effects

  • Setup all friendly bots to use the new effects

  • Added code to the player shoot that allows for the laser material to be switched out each time it is fired

  • Changed player shoot and mouse reload scripts so that they no longer depend on animations for their triggers

  • Setup new turret. Now works fully and has replaced old turret prefab

  • Made changes to the enemy attack state so that turrets are not given move commands (since they cannot move)

Sound

  • Added an explosion sound effect for when bots, towers or structures are destroyed to go along with the new destruction particles and models

Stats

  • Changed how the fire rate is affected by the efficiency stat for the player and the bots

  • Fixed an issue where turrets would not show their health when bots with the informant stat got close.

  • Fixed an issue where the sentry state was not increasing bots range while in the state

User Interface

  • Changed how the time that shows on save files is calculated so that it is more accurate.

  • Adjusted positions of HUB menus so they are all generally in the same position

  • Adjusted position of text on the save game and shop item prefabs to fit their new bounds

  • Changed version number on main menu

Modeling

  • Created a destroyed structure model

  • Turned the destroyed structure into a prefab that appears in place of structures when they are destroyed

  • Created a barrel model in blender

  • Created a barrel prefab to be placed in scenes as a prop

  • Created a shelf model in blender

  • Created a shelf prefab to be placed in scenes as a prop

  • Created a destroyed version of the bot model

  • Turned the destroyed bot model into a physics prefab that appears in place of bots when they are destroyed

  • Created a destroyed version of the turret model

  • Turned the destroyed turret model into a prefab that appears in place of turrets when they are destroyed

  • Created a turret bot model to replace the primitive turret

  • Turned the new turret model into a prefab and set it up to work in levels

  • Created a door model to replace the previous model that was made of primitive shapes

  • Turned the door model into a prefab and replaced the doors in Level 1 - 3



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