Patch Notes
B.0.1.0a
Added Walls, Boxes, Spikes, Moving Spikes, Falling Spikes, Moving Walls, Shields, and Moving Shields xD
I CBA Explaining them all, just play the game, Ok?
Added Speed Run Mode
Try to Beath the Game as fast as possible
Added Hardcore Mode
Like Speed Run Mode, but if you die you go back to Level 1
Added Main Menu
Added Win Screen
Levels 1 - 8
F2 Restarts The Game
F4 Toggles Full Screen
Escape Key Quits The Game
Note: I will not be releasing this version of TAOBTR, as it uses a Copyrighted Font
B.0.1.0b
Font change
“N” Key skips the current level (Beta Only)
B.0.1.0c
Added Tiles
Allows for custom shapes to be made
This is a Developer Feature, so don’t worry about it :D
An Example of Tiles is the Arrow used in Level 1
Remade Levels 1 - 8 to improve performance
Added a Mouse Cursor that doesn’t work :/
V.0.1.0
Level 9
“R” Key restarts the current level
This Counts as a Death
Displays version on Menu Menu
Removed Mouse Cursor
Added Pushers
“Pushes” Billy in the Direction of the Arrow on the Pusher
Pushing Strength may vary
Added Debug World (Beta Only)
Is a World that Showcases all the Current and Upcoming Features of Billy
Hardcore Mode now displays “Hardcore” in the top left side of the screen, instead of “Deaths: “
Displays “Beta” after Version Number (Beta Only)
Fixed Timer Bug
Added easy developer switch that switches the game between normal and Beta releases of the game (Developer Only)
But you don’t care about that, do you?
V.0.1.1
Removed the Debug Feature that stopped you from being able to play Level 2
Changed ‘N’ being able to skip the menu, debug, and win screens (Beta Only)
Changed ‘R’ being able to Restart on the menu, debug (Beta Only), and win screens
Remembers if you were full screen or not
Sped up Menu Transition
Resumes Level, Time and Position after Quitting the Game
Pressing Delete while having a Game Mode Selected will reset the Data for that Game Mode
Fixed a slight Visual Glitch that caused the screen to shake when you repeatedly restarted the Game quickly
Re-Designed Level 7 to make it a little more Fair
Fixed a Visual Glitch in the Non-Beta Version of the Game that showed the Debug World option in the Main Menu
Fixed a Bug that allowed you to select options in the Menu Screen while the Menu Transition was still happening
Pushers now work on Boxes, Falling Spikes and Falling Platforms
Actually Added Stuff in The Debug World
Added Meta Data to the Game
Added Falling Platforms (Beta Only)
Falling Platforms are Fixed Blocks until Billy touches them
It Takes 0.2 Seconds before a Platform begins to Fall after being touched by Billy










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