Just a small patch to address some issues people brought up last night! Should hopefully make it easier to juke enemies around trucks and other objects.
Patchnotes for V1.0.2
Nerf: Reduced enemy patrol speed by a decent amount for most enemies
Changed: Updated The Cat's bio to now have "Speed: Fast" to account for some of the AI speed changes. The Cat was unaffected by these patrol speed changes, thus being labeled as fast for it's constant moving around and patrol speed value
Fixed: An issue with enemy AI navigation on the new tiles added to the outer ring (The Red Forest)
Fixed: A bug with the mainmenu easter egg, where the random AI that would spawn in the mainmenu would lock the UI for the duration of them patrolling the area
Patchnotes for V1.0.3
Changed: Remapped the map button from M to B for ease of use
Nerfed: Crouch speed slightly
Nerfed: Due to the recent changes, the sight range of AI has been slightly increased when crouching to prevent being able to crouch around during a hunt without getting spotted
Fixed: A bug where crouching wasn't reducing the enemy's sight radius
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