A new content update is out for Welcome Uninvited Guest! Featuring a custom difficulty mode, more map tiles, plenty of changes and fixes and more!
Added: Custom difficulty (unlocked after beating normal/hard difficulty)
Added: Four new outdoor tilesets
Added: Six new indoor tilesets
Reworked: A lot of indoor tiles now have more/better hiding places
Changed: Slightly increased crouch and prone speeds
Changed: Extended the grace period timer on Normal difficulty from 45 seconds to 60 seconds
Changed: Added a 1 second delay for AI to see you when they first spawn. This should give the player a brief moment to crouch/prone once a hunt begins to avoid being immediately seen
Changed: Added a 2.5 second delay before the hunt cooldown starts, giving the player a moment to react to a hunt ending to start moving again
Nerfed: Cadaver's sniff ability is no longer as pinpoint accurate to prevent unfair deaths
Nerfed: Increased the time The Arachanid stays idle for after moving to a patrol point by an additional two seconds
Nerfed: Slightly decreased AI sight range when crouching
Fixed: A bug where outdoor tiles were spawning on top of a specific indoor tileset
Fixed: A bug where your graphics settings wouldn't be saved and loaded upon closing and reopening the game
Fixed: A bug where the player would sometimes get stuck after searching a box of gears
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