Game
Sonic Horizons
3 months ago

patchnotes for version 1.0.2

there might be stuff that I missed from the bug reports but I'm not sure if I can patch them further because family is over for the holidays, anyway


  • tweaked some physics related things:

    • air drag strength was reduced, you shouldn't be losing as much speed from a jump on flat or shallow ground as before

    • air acceleration at lower speeds was increased

    • rolling slope strength was increased greatly for shallower angles (applies to walking too to a lesser extent)

    • you can jump on flat/shallow ground when near a loop

  • fixed a rendering issue where black squares would show up through translucent surfaces (like the fences)

  • tweaked some UI elements for better readability (settings toggles, the speedometer etc)

  • added a Camera Sway option in the settings that allows you to slightly tilt the camera using the right stick/mouse (might not be enabled by default for those who already played, but you can find it in the Camera Settings)

  • you can now Spindash using either of the triggers and either B or X when using the Standard control scheme (so basically RT + B, RT + X, LT + B, LT + X etc)

  • fixed a couple of collision bugs and improper meshes

  • fixed an issue where if you held the jump button while on a Zipline you would detach after a sec or two whilst using the Alternative control scheme

  • remapped Air Tricks on KB/M to C instead of R (easier to reach with say the thumb)

  • tweaked the tutorial blurbs a bit, particularily for Wall-Running (this is to better allude that you can also Wall-Jump from one wall to an adjacent one)

  • fixed an issue where Graphics Settings wouldn't apply during the Rank Screen

  • fixed a bug where Sonic could fly after hitting a spring whilst on a rail (atleast I think I fixed it)

  • when hitting a Zipline at a slow enough speed, you will start accelerating to a moderately alright speed to prevent you from feeling like a snail

  • added some VFX to air dashing (a trail + initiation particle)



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