tweaked some physics related things:
air drag strength was reduced, you shouldn't be losing as much speed from a jump on flat or shallow ground as before
air acceleration at lower speeds was increased
rolling slope strength was increased greatly for shallower angles (applies to walking too to a lesser extent)
you can jump on flat/shallow ground when near a loop
fixed a rendering issue where black squares would show up through translucent surfaces (like the fences)
tweaked some UI elements for better readability (settings toggles, the speedometer etc)
added a Camera Sway option in the settings that allows you to slightly tilt the camera using the right stick/mouse (might not be enabled by default for those who already played, but you can find it in the Camera Settings)
you can now Spindash using either of the triggers and either B or X when using the Standard control scheme (so basically RT + B, RT + X, LT + B, LT + X etc)
fixed a couple of collision bugs and improper meshes
fixed an issue where if you held the jump button while on a Zipline you would detach after a sec or two whilst using the Alternative control scheme
remapped Air Tricks on KB/M to C instead of R (easier to reach with say the thumb)
tweaked the tutorial blurbs a bit, particularily for Wall-Running (this is to better allude that you can also Wall-Jump from one wall to an adjacent one)
fixed an issue where Graphics Settings wouldn't apply during the Rank Screen
fixed a bug where Sonic could fly after hitting a spring whilst on a rail (atleast I think I fixed it)
when hitting a Zipline at a slow enough speed, you will start accelerating to a moderately alright speed to prevent you from feeling like a snail
added some VFX to air dashing (a trail + initiation particle)
Next up
“writing shaders is my strong point”, said strix
also strix’s shaders:
cool portal stuff (work in progress thou)
new dialogue system ft. big the cat
in-game trophy view (you can tell i'm running out of things to show)
working on something
inventing rain
i think my rails are broken
no comment
why are you here
i'm probably going to stop posting updates on this page and my account, if you want to stay more up to date with news, I remind you that there's the Twitter account for the game where I do far more frequent updates
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