The NPC Pathfinding system is essentially complete now :D! I cleaned up a few bugs, improved some of the situations, added support for an additional ledge grab that NPCs can use at the peak of their jump, and smoothed out some of the motion (by giving NPCs slightly more relaxed physics).
Pretty happy with the end result! Itβs now at a point where it should be practical for use with in-game tasks and gameplay mechanics!
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