Game
Vitality
8 years ago

Pathfinding | In-game stress testing


Work continues on the pathfinding system! I’ve spent the last 2 days integrating the pathfinding system into the game.

5d0abf4a1a956.gif

The system consists of a pathfinding manager which is responsible for load balancing and memory management, exposing an interface that other game objects can use to request paths.

The GIF above shows me stress-testing the system with a really long path that extends deep down into a cave. This sort of length of path wont be used in practise, but it’s cool to see it working :D!

The next step, and perhaps most difficult is to get NPC’s to accurately follow the path :S!



7 comments

Loading...

Next up

World Map

Medieval Town - Generation progress

NPC Shops

The Ol' Tavern - Medieval Age Town gen

Really happy with the results of new lighting system! :D

Into the Mines! - Medieval Mineshaft Generation

Who brought the marshmallows? 🔥🔥🔥

The end of an era... 🦖☄️💥🔥

Windmills!

Improved lightning and thunderstorms! Longer video (with sound) here: https://www.youtube.com/watch?v=DHSL9U4Jy-E