Work continues on the pathfinding system! I’ve spent the last 2 days integrating the pathfinding system into the game.
The system consists of a pathfinding manager which is responsible for load balancing and memory management, exposing an interface that other game objects can use to request paths.
The GIF above shows me stress-testing the system with a really long path that extends deep down into a cave. This sort of length of path wont be used in practise, but it’s cool to see it working :D!
The next step, and perhaps most difficult is to get NPC’s to accurately follow the path :S!
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