Game
Insanity: Recoded
2 years ago

Pathnote 0.1.2

- Fixed Bug were you could shine the light while the power was out

- Fixed Bug where The Puppet was Still Active after a Night Ends




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Giving You all a screenshot

Possible Update?

I'm Making a Doom Mod Using the Sourcecode of Metadoom

One of the Games New Enemies - The Dread Knight

From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)

Games already looking better than the OG

I don't think he's supposed to be here

The Enemies So Far, Some have been redesigned from the original MetaDoom

A Monochrome Memory

He can Not Sense has no Sense

The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly