Game
Electronvolt
10 years ago

PBR


A huge update of the game's graphics engine - the biggest improvement is a new physically based shader with IBL support. The engine now is able to render realistic metals and dielectrics.
Overall design and appearance of the game are also changed significantly. Now I’m working on a new level.

5d0b9a5fbd60d.jpg

As usual, you can download the latest testbuild here:
https://www.dropbox.com/sh/mmh9qod4x2nsuyi/66ZW6KX7N6



0 comments

Loading...

Next up

I've decided to turn the Dagon vehicle demo into a game! Most likely this will be a relaxation driving game with customizable content, such as user-added cars and tracks.

New title, new engine, and new environment design

Just a Pico sprite

What you all think

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Why walk when you can jump?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby