Game
Electronvolt
10 years ago

PBR


A huge update of the game's graphics engine - the biggest improvement is a new physically based shader with IBL support. The engine now is able to render realistic metals and dielectrics.
Overall design and appearance of the game are also changed significantly. Now I’m working on a new level.

5d0b9a5fbd60d.jpg

As usual, you can download the latest testbuild here:
https://www.dropbox.com/sh/mmh9qod4x2nsuyi/66ZW6KX7N6



0 comments

Loading...

Next up

Chillwave Drive 0.7.0 brings many physics improvements, including an updated wheel model that now detects the track material and adjusts accordingly. For example, grass on run-off areas now significantly reduces grip and slows down the car.

Huge update: main menu, racing logic and a leaderboard table, better pause UI, many improvements of physics and AI. The alpha build of the game is now rolling release - a single version 0.0.0 that is constantly updating.

New title, new engine, and new environment design

I've finally added AI-controlled cars! The result is surprisingly good; the opponents already don't look too robotic, they can drift at cornering and make human-like mistakes, and also recover themselves after going off the track.

I've decided to turn the Dagon vehicle demo into a game! Most likely this will be a relaxation driving game with customizable content, such as user-added cars and tracks.

Have a good Boi

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

2d lighting experiment