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(COMPLETE!) The Henry StickMINI Collection: PROEPILOGUE



3 years ago

PE Sketchbook #2:

I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?




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New vector thumbnail for the Scratch release of the demo! (which is located right here if you're interested)

https://scratch.mit.edu/projects/1140716896

+ comparison to old version from 2021

Update: We have indeed decided to move to Itch! The Legacy Edition game page on that site is up and running! We'll try things out for a while to see if our projects have a future there!

Join us 🙏:

https://distractionsdaily.itch.io/legacy

Regular teasers will continue in May! ✨

(read article for more details)

Henry Stickmin - Henry Stickmin Series

https://gamejolt.com/games/thsmcle/961264

Hey, people! Thanks again for playing proEPILOGUE! If you enjoyed it, check out the development of THIS game! It's a full-on remake of the original pentalogy and you can pitch your ideas while it's being made ;)

Wassup, I'm back to posting updates... and already finding flaws in my data saving strategy. 💀

(Article)

BRO 😳😳😳

400 PLAYS 🤯🤯🤯

THANK YOU GUYS 😭😭😭

Sadmin Night is 1 year old!

PE Sketchbook #1:

This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.