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(COMPLETE!) The Henry StickMINI Collection: PROEPILOGUE



2 years ago

PE Sketchbook #2:

I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?




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PE Sketchbook #4:

I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!

In the words of GameJolt themselves, we outta here.

Don't worry, this doesn't affect the projects we're working on! Read article for more information (TLDR on bottom >:D).

I hosted a QnA on Scratch, and am currently compiling each answer. This equates to more than 30-50 questions, so I'll be doing it in the form of a YouTube video this time! I'll keep this site posted.

Your scheduled THSMC programming continues afterward. 🫡

Henry Stickmin - Henry Stickmin Series

https://gamejolt.com/games/thsmcle/961264

Hey, people! Thanks again for playing proEPILOGUE! If you enjoyed it, check out the development of THIS game! It's a full-on remake of the original pentalogy and you can pitch your ideas while it's being made ;)

...Is this, like, still the same rocket?

PE Sketchbook #1:

This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.

Sadmin Night is 1 year old!

This weekend, we're looking at a teaser demo release containing the remade RtR, as well as a title reveal and some additional details! Another post will be made when that happens!

Once midterms are over, that is.