0 comments

Loading...

Next up

well oi made it automatically rescale to windows now

anyways i gtg

minimum render distance

ik this seems overkill

but this will proberbly be temporarely

and the way its used is in chunks so itll work nicely

max renderdistance [avalible]

for some reason they emmit mroe light

but whatever]

and i think 24 is a little overkill of a renderdisatance anyways, almost the entire map is rendered

but yea

ill automate it anyways

but yea in 20% ZOOM some of it doesnt rendewr when diagnal, but who cares

the game will be in 90-120 [mostly 100]% zoom so this is good

[the reason i render more then needed is if u move fast and it doesnt load fast enough u still see enough]

chunk where the road ends

fixed lantern rendering

[this is still renderdistance 1

usually its at 24

i think ill automate it soon to be standard 24 and sometimes decrease when theres less then 25 fps or if u go fast]

somehow avent added runtime yet

well

now i need a fps detector ;p

so im adding runtime and debugger [the 2 extentions 95% of my projects have]

yknow what

why not make it more of a cyber truck