All cameras will be crucial to track characters and watch over them. U would have limited battery, 2 batteries with different functions. Punish mechanics in some certain choices that you do. Some characters would do instant jumpscares if u loose control in the distance. (NO MUSIC BOX) But the puppet will be able to break cameras randomly, u could make her stop and save the cameras but it has to be done in time. If she breaks half of them (7) expect a jumpscare anytime from her. Means u HAVE TO check and track the other characters down and ALSO look for the puppet not to break ur view or break to much so u could get killed.
I will at the end shit out some Dark Souls difficulty fnaf but a FAIR game, with an interesting gameplay loop that will be both familiar but also very different from what original does.
Im open to critics now, u can dislike me going BIG on this game project but if people want fast gameplay loop, check all cameras and also difficult game - i will make one.
PS- No difficulty spikes, so it will be smoother and better explanation to some crucial characters. I will do my work on the mistakes.
Next up
Do you enjoy Gore scenes with FNAF characters? such as these media or you prefer it to be outside the view.
Im so done with blender.
Hahahah, exactly my thoughts 😭
THIS IS NOT WORTH 20 DOLLA!
I hate blender so damn much for these bugs.
It should alright wall mesh to the other wall, it should touch it, yet there is space in between and blender says it's touching. HOWWW
Fnaf 2 reimagined screenshots, just for practice in blender.
Well, at least ONAF files are simingly working. Will start a livestream in 10 minutes on my YT channel.
I have two of these bigass posters. They are really nice
Maybe i should finish my FNAF 2 "reimagined" concept, especially of the building. And make a video about it. Perhaps FNAF 1 place will be first and then this. I have my own take how the building should be and perhaps it's worth to make a video about it :)
It's time


















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