All cameras will be crucial to track characters and watch over them. U would have limited battery, 2 batteries with different functions. Punish mechanics in some certain choices that you do. Some characters would do instant jumpscares if u loose control in the distance. (NO MUSIC BOX) But the puppet will be able to break cameras randomly, u could make her stop and save the cameras but it has to be done in time. If she breaks half of them (7) expect a jumpscare anytime from her. Means u HAVE TO check and track the other characters down and ALSO look for the puppet not to break ur view or break to much so u could get killed.
I will at the end shit out some Dark Souls difficulty fnaf but a FAIR game, with an interesting gameplay loop that will be both familiar but also very different from what original does.
Im open to critics now, u can dislike me going BIG on this game project but if people want fast gameplay loop, check all cameras and also difficult game - i will make one.
PS- No difficulty spikes, so it will be smoother and better explanation to some crucial characters. I will do my work on the mistakes.
Next up
Bunch of Creepy Withered Foxy renders i just made. I love working with lighting.
Fnaf 2 reimagined screenshots, just for practice in blender.
Maybe i should finish my FNAF 2 "reimagined" concept, especially of the building. And make a video about it. Perhaps FNAF 1 place will be first and then this. I have my own take how the building should be and perhaps it's worth to make a video about it :)
Broadcast interrupted..
Glad i had experience with ONAF 1 and FNAF 2 remake concept. I see better what i could bring from there to TRTBN remastered, now working on gameplay features became easier for me perhaps.
What was your favourite gameplay part of FNAF SL?
locker room done! :D two more rooms left :3
GJ has featured my Xmas Tree frame in their shop, so cool!



















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