All cameras will be crucial to track characters and watch over them. U would have limited battery, 2 batteries with different functions. Punish mechanics in some certain choices that you do. Some characters would do instant jumpscares if u loose control in the distance. (NO MUSIC BOX) But the puppet will be able to break cameras randomly, u could make her stop and save the cameras but it has to be done in time. If she breaks half of them (7) expect a jumpscare anytime from her. Means u HAVE TO check and track the other characters down and ALSO look for the puppet not to break ur view or break to much so u could get killed. 
I will at the end shit out some Dark Souls difficulty fnaf but a FAIR game, with an interesting gameplay loop that will be both familiar but also very different from what original does. 
Im open to critics now, u can dislike me going BIG on this game project but if people want fast gameplay loop, check all cameras and also difficult game - i will make one. 
PS- No difficulty spikes, so it will be smoother and better explanation to some crucial characters. I will do my work on the mistakes.
Next up
Personally, Dead Island 2; Mortal Kombat 1, Silent Hill A Short Message;
Spring Bonnie 2.0 and Fredbear 2.0 from The Return to Bloody Nights - Speed Paint in my comic book style.
Coming along very well .wip
Here are some additional shots of the exterior, I’ll definitely be adding more to it soon
I miss Spring Bonnie 2.0 and Fredbear 2.0 so im making an art of them in the comic style with very sketchy look. They are looking pretty good so far, hopefully can finish quick!
"Lets see what we can fix." READ ARTICLE
Im gonna publish a longer speedpaint of my last art, with some commentaries with it. With the vibes of 2014 style of speedpaints, i miss them! Practically ages since i drew my self LOL, its so weird to draw me for a change.
The Return to Bloody Nights - Comic (Working title) Teaser 1
Beta Pirate cove WIP
https://www.youtube.com/watch?v=xbmLG40SUIg Here is my speed paint with commentary! check it out



























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