1 year ago

People complained for Bloody Nights having alittle too much RNG (FNAF 1 has more lol) and unuse of ALL cameras to make players have a need to control someone in the distance.

Well, i will makem my FNAF 2 take skill based only, using ALL 14 cameras :PPPP


All cameras will be crucial to track characters and watch over them. U would have limited battery, 2 batteries with different functions. Punish mechanics in some certain choices that you do. Some characters would do instant jumpscares if u loose control in the distance. (NO MUSIC BOX) But the puppet will be able to break cameras randomly, u could make her stop and save the cameras but it has to be done in time. If she breaks half of them (7) expect a jumpscare anytime from her. Means u HAVE TO check and track the other characters down and ALSO look for the puppet not to break ur view or break to much so u could get killed.

I will at the end shit out some Dark Souls difficulty fnaf but a FAIR game, with an interesting gameplay loop that will be both familiar but also very different from what original does.

Im open to critics now, u can dislike me going BIG on this game project but if people want fast gameplay loop, check all cameras and also difficult game - i will make one.

PS- No difficulty spikes, so it will be smoother and better explanation to some crucial characters. I will do my work on the mistakes.



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The style for the comic im inspired by is the PORTAL comic by Valve and Azoinab artist on Twitter. Really really good stuff, i like how simplistic the styles are and this is the best artistic direction for a FNAF comic

Just gonna repost my Spring Bonnie 2.0 art in comic style i did sometime ago. I wanna get this vibe.

I think my The Return to Bloody Nights Comic timeline is almost ready. Juuuust some more adjustments.

I MUST make my own YT series asap

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