All cameras will be crucial to track characters and watch over them. U would have limited battery, 2 batteries with different functions. Punish mechanics in some certain choices that you do. Some characters would do instant jumpscares if u loose control in the distance. (NO MUSIC BOX) But the puppet will be able to break cameras randomly, u could make her stop and save the cameras but it has to be done in time. If she breaks half of them (7) expect a jumpscare anytime from her. Means u HAVE TO check and track the other characters down and ALSO look for the puppet not to break ur view or break to much so u could get killed.
I will at the end shit out some Dark Souls difficulty fnaf but a FAIR game, with an interesting gameplay loop that will be both familiar but also very different from what original does.
Im open to critics now, u can dislike me going BIG on this game project but if people want fast gameplay loop, check all cameras and also difficult game - i will make one.
PS- No difficulty spikes, so it will be smoother and better explanation to some crucial characters. I will do my work on the mistakes.
10 months ago
Next up
GJ has featured my Xmas Tree frame in their shop, so cool!
He is right behind you.
Fnaf 2 reimagined screenshots, just for practice in blender.
Truly the age of degeneracy
Broadcast interrupted..
Met with Roger and Rob (Aka Arthur Morgan and John Marston from Red Dead Redemption 2) at Milan Games Week
Got my RDR2 journel signed by Roger and Rob
It was great few minutes I had with them and I was so worried to meet them, felt so surreal and this will be one of my happiest moments in life.
locker room done! :D two more rooms left :3
What was your favourite gameplay part of FNAF SL?


















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