Game
Oblivious:Time to Run
4 years ago

People, I'm back with a great update.

Expects a big performance boost (in the previous version there was a shadow bug that made the fps very low).

Some new features and easter eggs have been added.


New Features:

-Heartbeat functionality.

-Stamina.

-New script for the boss (when he is unable to catch us he will implode).

-Map change

-Minimap available with the "M" button.

-New Graphics Interface.

-Add Credits(User help).

Bugs fixed:

-Fps Bug.

-Boss Walk/Run.

-Bad Texture of Radio.

-Bad Texture of Circuit.



0 comments

Loading...

Next up

We are under attack!

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.