Game
Falanster City 3D ( a browser-based GTA clone, and urban environment rendering engine)
10 years ago

performance enhanced


I enhanced the performance of the game, by realizing that in the ‘default’ visualization mode, there was an optimality problem: in short, the program was recalculating the rotation-matrix to achieve the non-perfectly-top-down view, for each triangle, which is an overwork as at each 3D scenario of triangles being displayed, the point of view is the same (obvious), and so also that rotation-matrix is the same. I corrected it, and now the program should be MUCH MORE lightweight.
Remember that if it’s slow, download the game and run it on the Chromium we-browser, or anything that be faster than Firefox (that’s not really good for this program… it runs very slowly on it ).

Enjoy!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What you all think

Update 2.627

New challenges & new effects!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

I worked so hard to get all four of them to the end safely, but then...