Game
The Diving Engineer
9 years ago

Perlin Noise update


I made some progress with the Perlin Noise world generator

5d0b1041628b0.jpg

I experimented with different Perlin Noise presets and intermixing them in the final world generation. For the basic land generation I only differentiate between 2 kinds: hard and soft elements, where usually the core is hard and not destruct able.

For the perlin noise settings I wrote a editor script to preview the patterns

5d0b104438e80.gif

This will be useful for later when seeding different values across the big map and the world generation will lerp between all of them.



0 comments

Loading...

Next up

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Chiaki Nanami!

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Werehog transformation process. #sonicunleashed

Showing off player 2 😎

What do you think?

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays