I made some progress with the Perlin Noise world generator
I experimented with different Perlin Noise presets and intermixing them in the final world generation. For the basic land generation I only differentiate between 2 kinds: hard and soft elements, where usually the core is hard and not destruct able.
For the perlin noise settings I wrote a editor script to preview the patterns
This will be useful for later when seeding different values across the big map and the world generation will lerp between all of them.
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