Game
Michael Clever: The Trap

7 years ago

Pessoal, estou trabalhando nos Bilhetes do jogo, vou postar o primeiro. O jogador deve encontrar estes bilhetes pra liberar o próximo no cenário que será colocado de forma aleatória, os bilhetes contam pouco a pouco quem quer a morte do Michel Clever.




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[PORTUGUESE]

Pessoal, estou trabalhando na interface do jogo e em uma ideia interessante que tive a respeito do tema sugerido.

[ENGLISH]

Guys, I'm working on the game interface and an interesting idea I had about the suggested theme.

#action

art comission.

Chiaki Nanami!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens