Game
Hello, Neighbor! Silent Whispers

12 days ago

Petlya

(Readded the lock holder in Pre-Alpha's files)




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The AI Prediction works :)

Just need to figure out the best lose duration for the neighbor since the AI can lose the player really quickly (Even when I put the player's sprint speed on 800 for this test)

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Also, I remade the player's pants to resemble more the new neighbor model's pants

The neighbor can now water his plants :)

Edited some animations for the neighbor

Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

Erm I managed to fix William's AI by simply putting a randomize Idle on the event graph even though I didn't need to before???

I'm really confused about ts

Edit: Managed to also fix ts by putting the Randomize Idle node before the idle ambiance cue