Phantina by Amber Tajkowski
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It was important for us to have multiple save files per game.
One for a first playthrough.
One for experiments and self-imposed challenges.
One for letting someone else play without messing up your main file.
Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡
The first travel trick we HAD to make sure was fun was the Surfing mechanic. 🏄
Joyance is Here to Welcome the New Year! 🥳
- art by SugarMorning⛅️
VS Match let's you pick from a crazy variety of arenas to duel in. ⚔️ (Unity's UI ScrollView came in clutch.)
#BattleGemPonies Acts 1-3 are all meant to release this year, each one 10 weeks apart. (Let's see how that goes!)
It's an interesting challenge getting ponies of varied size to fit onscreen together. #gamedevelopment
Every attack in #BattleGemPonies is made up of a series of particle effects. ✨
This ones a spinning glob being lobbed!
When your pony just starts talkin nonsense. 🦄💬
(This is a lowkey error message.)
In BGP, Ultra transformations act as this game's Mega Evolutions. 💎










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