I’m mostly happy with the fork behaviour.
Since this is Unity, the basic physics are very easy, but it took a while for me to get the forks attacking you consistently instead of being just as likely to bounce out of the way.
And I now have something that actually happens, and I added a businessman character, which was why I had named it “Party Business”
So I think all the basics are there. The plan now is to add some more landmarks to the map, (But not so much that you can’t see the balloons and the approaching forks.) maybe add that scatter mode for the forks. Maybe make them get faster gradually. And display some info on the whiteboard at the end, which will act as a score.
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