Game
Party Business
12 years ago

Phase 3


I’m mostly happy with the fork behaviour.

Since this is Unity, the basic physics are very easy, but it took a while for me to get the forks attacking you consistently instead of being just as likely to bounce out of the way.

And I now have something that actually happens, and I added a businessman character, which was why I had named it “Party Business

So I think all the basics are there. The plan now is to add some more landmarks to the map, (But not so much that you can’t see the balloons and the approaching forks.) maybe add that scatter mode for the forks. Maybe make them get faster gradually. And display some info on the whiteboard at the end, which will act as a score.



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

"Our work is never over" they said.

So here's the first of the zodiac signs i will make for the next weeks.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Szayel Aporro Granz - Bleach

2d lighting experiment

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

I made a small jungle house.