Game
Party Business
12 years ago

Phase 3


I’m mostly happy with the fork behaviour.

Since this is Unity, the basic physics are very easy, but it took a while for me to get the forks attacking you consistently instead of being just as likely to bounce out of the way.

And I now have something that actually happens, and I added a businessman character, which was why I had named it “Party Business

So I think all the basics are there. The plan now is to add some more landmarks to the map, (But not so much that you can’t see the balloons and the approaching forks.) maybe add that scatter mode for the forks. Maybe make them get faster gradually. And display some info on the whiteboard at the end, which will act as a score.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Szayel Aporro Granz - Bleach

Cash Banooca

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart