Game
Party Business
12 years ago

Phase 3


I’m mostly happy with the fork behaviour.

Since this is Unity, the basic physics are very easy, but it took a while for me to get the forks attacking you consistently instead of being just as likely to bounce out of the way.

And I now have something that actually happens, and I added a businessman character, which was why I had named it “Party Business

So I think all the basics are there. The plan now is to add some more landmarks to the map, (But not so much that you can’t see the balloons and the approaching forks.) maybe add that scatter mode for the forks. Maybe make them get faster gradually. And display some info on the whiteboard at the end, which will act as a score.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

Microsoft Windows XP Unprofessional (windows logo prototype)

Update 2.627

New challenges & new effects!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

not the greatest house, but it's a house! :D