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"Twin Blast" Digital Snipe allows him to snipe enemies through walls that does more damage over distance. With a successful Digital Sight he can easily target enemies from anywhere on the map.
"Twin Blast" Ability Digital Sight allows him to see opponents through walls. Giving him an advantage over his opponents. VR players can control it by looking at where you want to land it while non-vr players controls it with mouse.
"Phase" basic attacks explodes on impact giving her splash damage and launching her opponents. She can fire two at a time from hers hands and requires a minor cooldown.
"Phase" has the ability to fly and shoot down her opponents from the skies. Giving her complete distance to her enemies.
So
i may or may not make an full art of some person or i may just leave this like that-
We are under attack!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
Rockin the Guitar, an Axe like Guitar I made for my Uni project
not the greatest house, but it's a house! :D
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