Well, good news and bad news… The good news is that I got it uploaded under the deadline, with five whole minutes to spare! The bad news is that it isn’t complete yet. Clearly, I was a bit too ambitious. The idea behind this game was to make it just unstable enough to cause unpredictable behavior in many of the game objects, but still be playable. Unfortunately, some of the bugs turned out to be game killers, and several stages had to be scrapped to get it to function at all. The current build is an executable, because the browser version kept crashing at certain points, and the game world is, as yet, unfinished, although still playable. Also tragically unrepresented here: The Chaos itself, which I’d planned to use as a primary enemy, but after spending too much time on that huge circuit board texture, experimenting with different level setups, and having to devote the last day or so to debugging, there was no time left to include it, or even to set up a main menu and GUI for that matter…
I’m definitely going to keep working on this, because it has a lot of potential. Unless of course, by some fluke, I win, and they tell me that I can’t keep adding to it without giving up my ad-share. Actually, I’ll probably keep working on it even if they do. I’m actually kind of amazed it turned out as well as it did. Next time, I’m going to remember to concentrate on the game itself rather than keep getting sidetracked trying to make it all pretty… I’m an artist first, after all. It’s the programming that I’m not very good at.
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