Game
Resurgent Punch
8 years ago

Physics and Pikachu


This is day two of working on Resurgent Punch, and boy has it been a lot of work — but very rewarding! I started by working on some more back-end management such as saving and a system to keep track of stats and everything for the 4 different characters that’ll be playable (I want to easily be able to tweak the small aspects easily at all times to give the best “feel”).

After finishing that I spent a lot of time on the physics, especially jumping as I believe it will be a very important part of the game, though not everything in the game is concrete yet. After that I added Pikachu sprites from the artist, a running sprite and an idle sprite to be exact!

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2 o'clock GUI Work

Day 3 Wrap Up Day 3 was a fairly successful day for Resurgent Punch, some added features include: -Goombas (Placeholder Sprite) -Game Saving -Pikachu Electroball (Placeholder Sprite) -Health Bar (Placeholder Sprite) -Death System -Taking damage

Day 5: Graphics and Working on the Levels

Day 8: More Sans Sans has a new attack today, allowing him to conjure up bones which fly across the screen similar to Undertale! Also some background scenery was added for level 2 and some work was finished on upcoming enemies.

Day 7: Sans!

Day 4 Goomba Stack!

Bandana Dee the Dream Friend

Fan art for Foolish I'm feeling kinda better so I drew this

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿