Game
Resurgent Punch
9 years ago

Physics and Pikachu


This is day two of working on Resurgent Punch, and boy has it been a lot of work — but very rewarding! I started by working on some more back-end management such as saving and a system to keep track of stats and everything for the 4 different characters that’ll be playable (I want to easily be able to tweak the small aspects easily at all times to give the best “feel”).

After finishing that I spent a lot of time on the physics, especially jumping as I believe it will be a very important part of the game, though not everything in the game is concrete yet. After that I added Pikachu sprites from the artist, a running sprite and an idle sprite to be exact!

5d0b12eb05de2.gif


0 comments

Loading...

Next up

Day 8: More Sans Sans has a new attack today, allowing him to conjure up bones which fly across the screen similar to Undertale! Also some background scenery was added for level 2 and some work was finished on upcoming enemies.

Day 4 Goomba Stack!

Day 5: Graphics and Working on the Levels

Day 3 Wrap Up Day 3 was a fairly successful day for Resurgent Punch, some added features include: -Goombas (Placeholder Sprite) -Game Saving -Pikachu Electroball (Placeholder Sprite) -Health Bar (Placeholder Sprite) -Death System -Taking damage

2 o'clock GUI Work

Day 7: Sans!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Successful landing

#screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Demonstration of the spells and their effects :)!